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Fixed a crash in pitch/yaw calculation, probably a big improvement performance too (but then maybe not :D)
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@ -144,8 +144,8 @@ public abstract class Entity {
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}
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}
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protected void c(float f, float f1) {
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protected void c(float f, float f1) {
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this.yaw = f;
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this.yaw = f % 360f;
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this.pitch = f1;
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this.pitch = f1 % 360f;
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}
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}
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public void a(double d0, double d1, double d2) {
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public void a(double d0, double d1, double d2) {
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