Make things explodes via patches

This commit is contained in:
Bjarne Koll 2023-12-06 18:33:52 +01:00
parent 855a8196cf
commit 13b92ad487
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GPG Key ID: 27F6CCCF55D2EE62

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@ -34,11 +34,11 @@ The results indicate that this logic is 5 times faster than Vanilla
and 2.3 times faster than Lithium.
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e159c80e2 100644
index a7f9617b1f9777b3eafa719ed898366d192101d6..f2f54400d096f85ee7249f29e17cc5f2871c0e58 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -97,6 +97,271 @@ public class Explosion {
this.damageCalculator = behavior == null ? this.makeDamageCalculator(entity) : behavior;
@@ -111,6 +111,271 @@ public class Explosion {
this.yield = this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F; // CraftBukkit
}
+ // Paper start - optimise collisions
@ -55,7 +55,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
+ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
+
+ double mag = Math.sqrt(
+ xDir * xDir + yDir * yDir + zDir * zDir
+ xDir * xDir + yDir * yDir + zDir * zDir
+ );
+
+ rayCoords.add((xDir / mag) * (double)0.3F);
@ -135,9 +135,9 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
+ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
+
+ ret = new ExplosionBlockCache(
+ key, pos, blockState, fluidState,
+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
+ false
+ key, pos, blockState, fluidState,
+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
+ false
+ );
+ }
+
@ -200,7 +200,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
+ final long key = BlockPos.asLong(currX, currY, currZ);
+
+ final int cacheKey =
+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
+ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
+ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
+ ExplosionBlockCache cachedBlock = blockCache[cacheKey];
@ -258,8 +258,8 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
+ }
+
+ private float getSeenFraction(final Vec3 source, final Entity target,
+ final ExplosionBlockCache[] blockCache,
+ final BlockPos.MutableBlockPos blockPos) {
+ final ExplosionBlockCache[] blockCache,
+ final BlockPos.MutableBlockPos blockPos) {
+ final AABB boundingBox = target.getBoundingBox();
+ final double diffX = boundingBox.maxX - boundingBox.minX;
+ final double diffY = boundingBox.maxY - boundingBox.minY;
@ -290,9 +290,9 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
+ ++totalRays;
+
+ final Vec3 from = new Vec3(
+ fromX,
+ fromY,
+ Math.fma(dz, diffZ, offZ)
+ fromX,
+ fromY,
+ Math.fma(dz, diffZ, offZ)
+ );
+
+ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
@ -309,7 +309,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
return (ExplosionDamageCalculator) (entity == null ? Explosion.EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(entity));
}
@@ -149,40 +414,90 @@ public class Explosion {
@@ -171,40 +436,88 @@ public class Explosion {
int i;
int j;
@ -403,10 +403,9 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
- if (optional.isPresent()) {
- f -= ((Float) optional.get() + 0.3F) * 0.3F;
- }
+ if (!iblockdata.isDestroyable()) continue; // Paper
+ // Paper - optimise explosions
-
- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
+ if (!iblockdata.isDestroyable()) continue; // Paper
+ // Paper - optimise explosions
+
+ f -= cachedBlock.resistance; // Paper - optimise explosions
@ -422,7 +421,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
set.add(blockposition);
// Paper start - prevent headless pistons from forming
if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
@@ -193,11 +508,12 @@ public class Explosion {
@@ -215,11 +528,12 @@ public class Explosion {
}
}
// Paper end
@ -438,7 +437,7 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
}
}
}
@@ -217,6 +533,8 @@ public class Explosion {
@@ -239,6 +553,8 @@ public class Explosion {
Vec3 vec3d = new Vec3(this.x, this.y, this.z);
Iterator iterator = list.iterator();
@ -447,36 +446,35 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
@@ -233,7 +551,7 @@ public class Explosion {
d8 /= d11;
d9 /= d11;
d10 /= d11;
- double d12 = this.getBlockDensity(vec3d, entity); // Paper - Optimize explosions
+ double d12 = this.getBlockDensity(vec3d, entity, blockCache, blockPos); // Paper - Optimize explosions // Paper - optimise explosions
double d13 = (1.0D - d7) * d12;
// CraftBukkit start
@@ -256,7 +574,7 @@ public class Explosion {
// Calculate damage separately for each EntityComplexPart
double d7part;
if (list.contains(entityComplexPart) && (d7part = Math.sqrt(entityComplexPart.distanceToSqr(vec3d)) / f2) <= 1.0D) {
- double d13part = (1.0D - d7part) * Explosion.getSeenPercent(vec3d, entityComplexPart);
+ double d13part = (1.0D - d7part) * this.getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos); // Paper - optimise explosions
entityComplexPart.hurt(this.getDamageSource(), (float) ((int) ((d13part * d13part + d13part) / 2.0D * 7.0D * (double) f2 + 1.0D)));
@@ -275,7 +591,7 @@ public class Explosion {
for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
// Calculate damage separately for each EntityComplexPart
if (list.contains(entityComplexPart)) {
- entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
+ entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos))); // Paper - actually optimise explosions
}
}
}
@@ -297,6 +615,10 @@ public class Explosion {
} else {
@@ -289,7 +605,7 @@ public class Explosion {
// CraftBukkit end
}
- double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity); // Paper - Optimize explosions
+ double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity, blockCache, blockPos); // Paper - Optimize explosions
double d13;
if (entity instanceof LivingEntity) {
@@ -318,6 +634,9 @@ public class Explosion {
}
}
+ this.blockCache = null; // Paper - optimise explosions
+ this.chunkPosCache = null; // Paper - optimise explosions
+ this.chunkCache = null; // Paper - optimise explosions
+
}
public void finalizeExplosion(boolean particles) {
@@ -526,14 +848,14 @@ public class Explosion {
@@ -531,14 +850,14 @@ public class Explosion {
private BlockInteraction() {}
}
// Paper start - Optimize explosions
@ -494,3 +492,24 @@ index c1eafcc5b0e6486a6bffc497091e1d48b6b31a7e..45243249a561440512ef2a620c60b02e
this.level.explosionDensityCache.put(key, blockDensity);
}
diff --git a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
index 24dba1eb6f5dc71e5d1ce2d150930eaefc83f811..67625a34084792f6cbab34bf99e5571bb75e59d9 100644
--- a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
+++ b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
@@ -21,10 +21,15 @@ public class ExplosionDamageCalculator {
}
public float getEntityDamageAmount(Explosion explosion, Entity entity) {
+ // Paper start - actually optimise explosions
+ return this.getEntityDamageAmount(explosion, entity, Explosion.getSeenPercent(explosion.center(), entity));
+ }
+ public float getEntityDamageAmount(Explosion explosion, Entity entity, double seenPercent) {
+ // Paper end - actually optimise explosions
float f = explosion.radius() * 2.0F;
Vec3 vec3 = explosion.center();
double d = Math.sqrt(entity.distanceToSqr(vec3)) / (double)f;
- double e = (1.0D - d) * (double)Explosion.getSeenPercent(vec3, entity);
+ double e = (1.0D - d) * seenPercent; // Paper - actually optimise explosions
return (float)((e * e + e) / 2.0D * 7.0D * (double)f + 1.0D);
}
}