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Ignore entity movement packets if distance == 0
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@ -70,6 +70,11 @@ public class EntityTrackerEntry {
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Object object = null;
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Object object = null;
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boolean flag = Math.abs(i) >= 8 || Math.abs(j) >= 8 || Math.abs(k) >= 8;
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boolean flag = Math.abs(i) >= 8 || Math.abs(j) >= 8 || Math.abs(k) >= 8;
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boolean flag1 = Math.abs(l - this.g) >= 8 || Math.abs(i1 - this.h) >= 8;
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boolean flag1 = Math.abs(l - this.g) >= 8 || Math.abs(i1 - this.h) >= 8;
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//CraftBukkit - Create relative movement packet only if distance is greater than zero.
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int distanceSquared = j1*j1+k1*k1+l1*l1;
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flag = (distanceSquared > 0) && flag;
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//CraftBukkit stop
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if (j1 >= -128 && j1 < 128 && k1 >= -128 && k1 < 128 && l1 >= -128 && l1 < 128) {
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if (j1 >= -128 && j1 < 128 && k1 >= -128 && k1 < 128 && l1 >= -128 && l1 < 128) {
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if (flag && flag1) {
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if (flag && flag1) {
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