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#744: Add ability to get location from smithing inventory
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@ -47,7 +47,7 @@
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+ }
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+ }
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+
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+
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+ org.bukkit.craftbukkit.inventory.CraftInventory inventory = new org.bukkit.craftbukkit.inventory.CraftInventorySmithing(
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+ org.bukkit.craftbukkit.inventory.CraftInventory inventory = new org.bukkit.craftbukkit.inventory.CraftInventorySmithing(
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+ this.repairInventory, this.resultInventory);
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+ containerAccess.getLocation(), this.repairInventory, this.resultInventory);
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+ bukkitEntity = new CraftInventoryView(this.player.getBukkitEntity(), inventory, this);
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+ bukkitEntity = new CraftInventoryView(this.player.getBukkitEntity(), inventory, this);
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+ return bukkitEntity;
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+ return bukkitEntity;
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+ }
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+ }
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@ -1,11 +1,20 @@
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package org.bukkit.craftbukkit.inventory;
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package org.bukkit.craftbukkit.inventory;
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import net.minecraft.server.IInventory;
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import net.minecraft.server.IInventory;
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import org.bukkit.Location;
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import org.bukkit.inventory.SmithingInventory;
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import org.bukkit.inventory.SmithingInventory;
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public class CraftInventorySmithing extends CraftResultInventory implements SmithingInventory {
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public class CraftInventorySmithing extends CraftResultInventory implements SmithingInventory {
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public CraftInventorySmithing(IInventory inventory, IInventory resultInventory) {
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private final Location location;
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public CraftInventorySmithing(Location location, IInventory inventory, IInventory resultInventory) {
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super(inventory, resultInventory);
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super(inventory, resultInventory);
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this.location = location;
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}
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@Override
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public Location getLocation() {
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return location;
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}
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}
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}
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}
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