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Allow plugins to change ID and Data during BlockPlace event.
Fixes BUKKIT-674
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parent
1bb011a543
commit
14bb771957
@ -80,28 +80,21 @@ public class ItemBlock extends Item {
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world.suppressPhysics = true;
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world.setTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()));
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block);
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int id = world.getTypeId(i, j, k);
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int data = world.getData(i, j, k);
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replacedBlockState.update(true);
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world.suppressPhysics = false;
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if (event.isCancelled() || !event.canBuild()) {
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return true;
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}
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/**
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* @see net.minecraft.server.World#setTypeIdAndData(int i, int j, int k, int l, int i1)
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*
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* This replaces world.setTypeIdAndData(IIIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.setTypeIdAndData' changes we need to figure out again what to
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* replace this with.
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*/
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if (world.setTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block
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// CraftBukkit end
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if (world.getTypeId(i, j, k) == this.id) {
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Block.byId[this.id].postPlace(world, i, j, k, l);
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Block.byId[this.id].postPlace(world, i, j, k, entityhuman);
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if (world.setTypeIdAndData(i, j, k, id, data)) {
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if (Block.byId[id] != null) {
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Block.byId[id].postPlace(world, i, j, k, l);
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Block.byId[id].postPlace(world, i, j, k, entityhuman);
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}
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// CraftBukkit end
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
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--itemstack.count;
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