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Fixed 3 event rename typos, cheers Master-Guy for letting me know
By: Erik Broes <erikbroes@grum.nl>
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@ -257,7 +257,7 @@ public abstract class Event {
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/**
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/**
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* Called when a player is attempting to place a block
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* Called when a player is attempting to place a block
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*
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*
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* @see org.bukkit.event.block.BlockRightClickeEvent
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* @see org.bukkit.event.block.BlockRightClickEvent
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*/
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*/
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BLOCK_RIGHTCLICKED (Category.BLOCK),
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BLOCK_RIGHTCLICKED (Category.BLOCK),
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@ -366,14 +366,14 @@ public abstract class Event {
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* If a new chunk is being generated for loading, it will call
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* If a new chunk is being generated for loading, it will call
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* Type.CHUNK_GENERATION and then Type.CHUNK_LOADED upon completion
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* Type.CHUNK_GENERATION and then Type.CHUNK_LOADED upon completion
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*
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*
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* @see org.bukkit.event.world.ChunkLoadeEvent
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* @see org.bukkit.event.world.ChunkLoadEvent
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*/
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*/
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CHUNK_LOADED (Category.WORLD),
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CHUNK_LOADED (Category.WORLD),
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/**
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/**
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* Called when a chunk is unloaded
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* Called when a chunk is unloaded
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*
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*
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* @see org.bukkit.event.world.ChunkUnloadeEvent
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* @see org.bukkit.event.world.ChunkUnloadEvent
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*/
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*/
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CHUNK_UNLOADED (Category.WORLD),
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CHUNK_UNLOADED (Category.WORLD),
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