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Reduce number of collision checks for living entities.
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@ -0,0 +1,37 @@
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From 2e2b7c86482c38d4c37f1df77509bca28655cb63 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Jan 2013 19:31:14 -0500
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Subject: [PATCH] Reduce number of LivingEntity collision checks.
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---
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src/main/java/net/minecraft/server/EntityLiving.java | 8 ++++++++
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1 file changed, 8 insertions(+)
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index b2481aa..e476393 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -1402,12 +1402,20 @@ public abstract class EntityLiving extends Entity {
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}
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protected void bd() {
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+ // Spigot start
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+ boolean skip = false;
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+ if (!(this instanceof EntityPlayer) && this.ticksLived % 2 != 0) {
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+ skip = true;
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+ }
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+ // Spigot end
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+
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List list = this.world.getEntities(this, this.boundingBox.grow(0.20000000298023224D, 0.0D, 0.20000000298023224D));
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if (list != null && !list.isEmpty()) {
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for (int i = 0; i < list.size(); ++i) {
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Entity entity = (Entity) list.get(i);
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+ if (!(entity instanceof EntityMinecart) && skip) { continue; } // Spigot
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if (entity.M()) {
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this.o(entity);
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}
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--
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1.8.1-rc2
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