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Fixed the accounting for world UID conflicts.
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3d28c67c08
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185d590146
@ -401,9 +401,7 @@ public final class CraftServer implements Server {
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int dimension = 10 + console.worlds.size();
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WorldServer internal = new WorldServer(console, new ServerNBTManager(new File("."), name, true), name, dimension, seed, environment, generator);
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if (getWorld(internal.getUUID()) != null) {
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worlds.remove(name);
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System.out.println("World " + name + " is a duplicate of another world and has been prevented from loading. Please delete the uid.dat file from " + name + "'s world directory if you want to be able to load the duplicate world.");
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if (!(worlds.containsKey(name.toLowerCase()))) {
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return null;
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}
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@ -512,6 +510,11 @@ public final class CraftServer implements Server {
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}
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public void addWorld(World world) {
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// Check if a World already exists with the UID.
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if (getWorld(world.getUID()) != null) {
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System.out.println("World " + world.getName() + " is a duplicate of another world and has been prevented from loading. Please delete the uid.dat file from " + world.getName() + "'s world directory if you want to be able to load the duplicate world.");
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return;
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}
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worlds.put(world.getName().toLowerCase(), world);
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}
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