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Improve bed search pattern to go inwards out for bed search radius
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@ -1,4 +1,4 @@
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From 7c213dfb31781072573036f72bd0192cadb53146 Mon Sep 17 00:00:00 2001
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From a246ceabeb00b56874af023516184f8ef320c62f Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 15:22:06 -0400
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Subject: [PATCH] Configurable Bed Search Radius
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@ -30,40 +30,75 @@ index 06c54690f..50416f40a 100644
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
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index 9346bddff..b12834705 100644
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index 9346bddff..f1a107991 100644
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--- a/src/main/java/net/minecraft/server/BlockBed.java
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+++ b/src/main/java/net/minecraft/server/BlockBed.java
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@@ -164,10 +164,17 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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int k1 = l - enumdirection.getAdjacentZ() * i1 - 1;
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int l1 = j1 + 2;
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int i2 = k1 + 2;
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-
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- for (int j2 = j1; j2 <= l1; ++j2) {
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- for (int k2 = k1; k2 <= i2; ++k2) {
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- BlockPosition blockposition1 = new BlockPosition(j2, k, k2);
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+ // Paper start
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+ int radius = world.paperConfig.bedSearchRadius - 1;
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+ j1 -= radius;
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+ k1 -= radius;
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+ l1 += radius;
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+ i2 += radius;
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+ // Paper end
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@@ -155,6 +155,51 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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@Nullable
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public static BlockPosition a(World world, BlockPosition blockposition, int i) {
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EnumDirection enumdirection = (EnumDirection) world.getType(blockposition).get(BlockBed.FACING);
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+ // Paper - replace whole method
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+ int radius = world.paperConfig.bedSearchRadius;
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+ for (int r = 1; r <= radius; r++) {
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+ int x = -r;
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+ int z = r;
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+
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+ for (int j2 = j1 ; j2 <= l1 ; ++j2) {
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+ for (int k2 = k1 ; k2 <= i2 ; ++k2) { for (int y = -radius ; y <= radius ; y++) { // Paper
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+ BlockPosition blockposition1 = new BlockPosition(j2, k + y, k2); // Paper
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if (b(world, blockposition1)) {
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if (i <= 0) {
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@@ -175,7 +182,7 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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}
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--i;
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- }
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+ }} // Paper
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}
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+ // Iterates the edge of half of the box; then negates for other half.
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+ while (x <= r && z > -r) {
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+ for (int y = -1; y <= 1; y++) {
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+ BlockPosition pos = blockposition.add(x, y, z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+ pos = blockposition.add(-x, y, -z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+
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+ pos = blockposition.add(enumdirection.getAdjacentX() + x, y, enumdirection.getAdjacentZ() + z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+
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+ pos = blockposition.add(enumdirection.getAdjacentX() - x, y, enumdirection.getAdjacentZ() - z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+ }
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+ if (x < r) {
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+ x++;
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+ } else {
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+ z--;
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+ }
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+ }
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+ }
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+
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+ return null; /* // Paper comment out
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int j = blockposition.getX();
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int k = blockposition.getY();
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int l = blockposition.getZ();
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@@ -180,9 +225,12 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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}
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}
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- return null;
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+ return null;*/ // Paper
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}
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+ protected static boolean isSafeRespawn(World world, BlockPosition blockposition) { // Paper - OBFHELPER + behavior improvement
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+ return b(world, blockposition) && world.getType(blockposition.down()).getMaterial().isBuildable(); // Paper - ensure solid block
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+ }
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protected static boolean b(World world, BlockPosition blockposition) {
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return world.getType(blockposition.down()).q() && !world.getType(blockposition).getMaterial().isBuildable() && !world.getType(blockposition.up()).getMaterial().isBuildable();
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}
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--
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2.18.0
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