Worlds are now in the order they are loaded, with [0] being default

This commit is contained in:
Dinnerbone 2011-02-09 20:25:14 +00:00
parent 6e58053eb7
commit 18efbd82b6

View File

@ -4,7 +4,7 @@ import org.bukkit.command.*;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.io.File; import java.io.File;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.LinkedHashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.logging.Level; import java.util.logging.Level;
@ -34,7 +34,7 @@ public final class CraftServer implements Server {
private final CommandMap commandMap = new SimpleCommandMap(this); private final CommandMap commandMap = new SimpleCommandMap(this);
protected final MinecraftServer console; protected final MinecraftServer console;
protected final ServerConfigurationManager server; protected final ServerConfigurationManager server;
private final Map<String, World> worlds = new HashMap<String, World>(); private final Map<String, World> worlds = new LinkedHashMap<String, World>();
public CraftServer(MinecraftServer console, ServerConfigurationManager server) { public CraftServer(MinecraftServer console, ServerConfigurationManager server) {
this.console = console; this.console = console;