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SPIGOT-7080: Add World#locateNearestBiome
By: Jishuna <joshl5324@gmail.com>
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parent
af63feab14
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@ -33,6 +33,7 @@ import org.bukkit.metadata.Metadatable;
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import org.bukkit.persistence.PersistentDataHolder;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.messaging.PluginMessageRecipient;
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import org.bukkit.util.BiomeSearchResult;
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import org.bukkit.util.BoundingBox;
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import org.bukkit.util.RayTraceResult;
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import org.bukkit.util.StructureSearchResult;
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@ -2638,6 +2639,59 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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StructureSearchResult locateNearestStructure(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored);
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/**
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* Find the closest nearby location with a biome matching the provided
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* {@link Biome}(s). Finding biomes can, and will, block if the world is looking
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* in chunks that have not generated yet. This can lead to the world temporarily
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* freezing while locating a biome.
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* <p>
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* <b>Note:</b> This will <i>not</i> reflect changes made to the world after
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* generation, this method only sees the biome at the time of world generation.
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* This will <i>not</i> load or generate chunks.
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* <p>
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* If multiple biomes are provided {@link BiomeSearchResult#getBiome()} will
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* indicate which one was located.
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* <p>
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* This method will use a horizontal interval of 32 and a vertical interval of
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* 64, equal to the /locate command.
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*
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* @param origin where to start looking for a biome
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* @param radius the radius, in blocks, around which to search
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* @param biomes the biomes to search for
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* @return a BiomeSearchResult containing the closest {@link Location} and
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* {@link Biome}, or null if no biome was found.
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* @see #locateNearestBiome(Location, int, int, int, Biome...)
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*/
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@Nullable
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BiomeSearchResult locateNearestBiome(@NotNull Location origin, int radius, @NotNull Biome... biomes);
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/**
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* Find the closest nearby location with a biome matching the provided
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* {@link Biome}(s). Finding biomes can, and will, block if the world is looking
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* in chunks that have not generated yet. This can lead to the world temporarily
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* freezing while locating a biome.
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* <p>
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* <b>Note:</b> This will <i>not</i> reflect changes made to the world after
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* generation, this method only sees the biome at the time of world generation.
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* This will <i>not</i> load or generate chunks.
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* <p>
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* If multiple biomes are provided {@link BiomeSearchResult#getBiome()} will
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* indicate which one was located. Higher values for {@code horizontalInterval}
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* and {@code verticalInterval} will result in faster searches, but may lead to
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* small biomes being missed.
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*
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* @param origin where to start looking for a biome
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* @param radius the radius, in blocks, around which to search
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* @param horizontalInterval the horizontal distance between each check
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* @param verticalInterval the vertical distance between each check
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* @param biomes the biomes to search for
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* @return a BiomeSearchResult containing the closest {@link Location} and
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* {@link Biome}, or null if no biome was found.
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* @see #locateNearestBiome(Location, int, Biome...)
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*/
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@Nullable
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BiomeSearchResult locateNearestBiome(@NotNull Location origin, int radius, int horizontalInterval, int verticalInterval, @NotNull Biome... biomes);
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/**
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* Finds the nearest raid close to the given location.
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*
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@ -0,0 +1,31 @@
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package org.bukkit.util;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Biome;
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import org.jetbrains.annotations.NotNull;
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/**
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* Holds the result of searching for a biome.
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*
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* @see World#locateNearestBiome(Location, int, Biome...)
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* @see World#locateNearestBiome(Location, int, int, int, Biome...)
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*/
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public interface BiomeSearchResult {
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/**
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* Return the biome which was found.
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*
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* @return the found biome.
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*/
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@NotNull
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Biome getBiome();
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/**
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* Return the location of the biome.
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*
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* @return the location the biome was found.
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*/
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@NotNull
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Location getLocation();
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}
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