Just cleaning some commits. Don't mind me.

This commit is contained in:
Dinnerbone 2011-02-08 15:22:46 +00:00
parent 3526a66fbe
commit 1a983aceb3
2 changed files with 104 additions and 116 deletions

View File

@ -19,13 +19,13 @@ import org.bukkit.event.world.ChunkLoadEvent;
public class ChunkProviderServer implements IChunkProvider {
private LongHashset a = new LongHashset(); // CraftBukkit
public LongHashset a = new LongHashset(); // CraftBukkit
private Chunk b;
private IChunkProvider c;
private IChunkLoader d;
private LongHashtable<Chunk> e = new LongHashtable<Chunk>(); // CraftBukkit
private List f = new ArrayList();
private WorldServer g;
public LongHashtable<Chunk> e = new LongHashtable<Chunk>(); // CraftBukkit
public List f = new ArrayList(); // Craftbukkit
public WorldServer g; // Craftbukkit
public ChunkProviderServer(WorldServer worldserver, IChunkLoader ichunkloader, IChunkProvider ichunkprovider) {
this.b = new EmptyChunk(worldserver, new byte['\u8000'], 0, 0);
@ -35,106 +35,9 @@ public class ChunkProviderServer implements IChunkProvider {
}
// CraftBukkit start
public org.bukkit.Chunk[] getLoadedChunks() {
Object[] chunks = e.values().toArray();
org.bukkit.Chunk[] craftChunks = new CraftChunk[chunks.length];
for(int cnt =0;cnt<chunks.length;cnt++) {
craftChunks[cnt] = ((Chunk)chunks[cnt]).bukkitChunk;
}
return craftChunks;
}
public boolean a(int i, int j) {
return this.e.containsKey(i, j);
}
public void saveChunk(int x, int z) {
Chunk chunk = this.b(x, z);
chunk.e();
this.b(chunk);
this.a(chunk);
}
public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
if (safe && isChunkInUse(x, z))
return false;
Chunk chunk = this.b(x, z);
if (save)
saveChunk(x, z);
this.a.remove(x, z);
this.e.remove(x, z);
this.f.remove(chunk);
return true;
}
public boolean unloadChunkRequest(int x, int z, boolean safe) {
if (safe && isChunkInUse(x, z))
return false;
c(x, z);
return true;
}
public boolean isChunkInUse(int x, int z) {
CraftServer server = g.getServer();
Player[] players = server.getOnlinePlayers();
for (Player player : players) {
Location loc = player.getLocation();
if (loc.getWorld() != g.getWorld()) {
continue;
}
// If the chunk is within 256 blocks of a player, refuse to accept the unload request
// This is larger than the distance of loaded chunks that actually surround a player
// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
return false;
}
}
return true;
}
public Chunk loadChunk(int x, int z, boolean generate) {
if (generate) {
// Use the default variant of loadChunk when generate == true.
return d(x, z);
}
this.a.remove(x, z);
Chunk chunk = (Chunk) this.e.get(x, z);
if (chunk == null) {
chunk = this.e(x, z);
if (chunk != null) {
this.e.put(x, z, chunk);
this.f.add(chunk);
chunk.c();
chunk.d();
if (!chunk.n && this.a(x + 1, z + 1) && this.a(x, z + 1) && this.a(x + 1, z)) {
this.a(this, x, z);
}
if (this.a(x - 1, z) && !this.b(x - 1, z).n && this.a(x - 1, z + 1) && this.a(x, z + 1) && this.a(x - 1, z)) {
this.a(this, x - 1, z);
}
if (this.a(x, z - 1) && !this.b(x, z - 1).n && this.a(x + 1, z - 1) && this.a(x, z - 1) && this.a(x + 1, z)) {
this.a(this, x, z - 1);
}
if (this.a(x - 1, z - 1) && !this.b(x - 1, z - 1).n && this.a(x - 1, z - 1) && this.a(x, z - 1) && this.a(x - 1, z)) {
this.a(this, x - 1, z - 1);
}
}
}
return chunk;
}
// CraftBukkit end
public void c(int i, int j) {
@ -208,7 +111,7 @@ public class ChunkProviderServer implements IChunkProvider {
return chunk == null ? (this.g.x ? this.d(i, j) : this.b) : chunk;
}
private Chunk e(int i, int j) {
public Chunk e(int i, int j) { // Craftbukkit - public
if (this.d == null) {
return null;
} else {
@ -227,7 +130,7 @@ public class ChunkProviderServer implements IChunkProvider {
}
}
private void a(Chunk chunk) {
public void a(Chunk chunk) { // Craftbukkit - public
if (this.d != null) {
try {
this.d.b(this.g, chunk);
@ -237,7 +140,7 @@ public class ChunkProviderServer implements IChunkProvider {
}
}
private void b(Chunk chunk) {
public void b(Chunk chunk) { // Craftbukkit - public
if (this.d != null) {
try {
chunk.r = this.g.e;

View File

@ -26,12 +26,14 @@ public class CraftWorld implements World {
private final WorldServer world;
private final Environment environment;
private final CraftServer server;
private final ChunkProviderServer provider;
private static final Random rand = new Random();
public CraftWorld(WorldServer world) {
this.world = world;
this.server = world.getServer();
this.provider = world.A;
if (world.q instanceof WorldProviderHell) {
environment = Environment.NETHER;
@ -59,7 +61,7 @@ public class CraftWorld implements World {
}
public Chunk getChunkAt(int x, int z) {
return this.world.A.d(x,z).bukkitChunk;
return this.provider.d(x,z).bukkitChunk;
}
public Chunk getChunkAt(Block block) {
@ -67,21 +69,24 @@ public class CraftWorld implements World {
}
public boolean isChunkLoaded(int x, int z) {
return world.A.a( x, z );
return provider.a( x, z );
}
public Chunk[] getLoadedChunks() {
return world.A.getLoadedChunks();
net.minecraft.server.Chunk[] chunks = (net.minecraft.server.Chunk[])provider.e.values().toArray();
org.bukkit.Chunk[] craftChunks = new CraftChunk[chunks.length];
for (int i = 0; i < chunks.length; i++) {
craftChunks[i] = chunks[i].bukkitChunk;
}
return craftChunks;
}
public void loadChunk(int x, int z) {
loadChunk(x, z, true);
}
public boolean loadChunk(int x, int z, boolean generate) {
return world.A.loadChunk(x, z, generate) != null;
}
public boolean unloadChunk(int x, int z) {
return unloadChunk(x, z, true);
}
@ -89,17 +94,97 @@ public class CraftWorld implements World {
public boolean unloadChunk(int x, int z, boolean save) {
return unloadChunk(x, z, save, false);
}
public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
return world.A.unloadChunk(x, z, save, safe);
}
public boolean unloadChunkRequest(int x, int z) {
return unloadChunkRequest(x, z, true);
}
public boolean unloadChunkRequest(int x, int z, boolean safe) {
return world.A.unloadChunkRequest(x, z, safe);
if (safe && isChunkInUse(x, z)) {
return false;
}
provider.c(x, z);
return true;
}
public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
if (safe && isChunkInUse(x, z)) {
return false;
}
net.minecraft.server.Chunk chunk = provider.b(x, z);
if (save) {
chunk.e();
provider.b(chunk);
provider.a(chunk);
}
provider.a.remove(x, z);
provider.e.remove(x, z);
provider.f.remove(chunk);
return true;
}
public boolean isChunkInUse(int x, int z) {
Player[] players = server.getOnlinePlayers();
for (Player player : players) {
Location loc = player.getLocation();
if (loc.getWorld() != provider.g.getWorld()) {
continue;
}
// If the chunk is within 256 blocks of a player, refuse to accept the unload request
// This is larger than the distance of loaded chunks that actually surround a player
// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
return false;
}
}
return true;
}
public boolean loadChunk(int x, int z, boolean generate) {
if (generate) {
// Use the default variant of loadChunk when generate == true.
return provider.d(x, z) != null;
}
provider.a.remove(x, z);
net.minecraft.server.Chunk chunk = (net.minecraft.server.Chunk) provider.e.get(x, z);
if (chunk == null) {
chunk = provider.e(x, z);
if (chunk != null) {
provider.e.put(x, z, chunk);
provider.f.add(chunk);
chunk.c();
chunk.d();
if (!chunk.n && provider.a(x + 1, z + 1) && provider.a(x, z + 1) && provider.a(x + 1, z)) {
provider.a(provider, x, z);
}
if (provider.a(x - 1, z) && !provider.b(x - 1, z).n && provider.a(x - 1, z + 1) && provider.a(x, z + 1) && provider.a(x - 1, z)) {
provider.a(provider, x - 1, z);
}
if (provider.a(x, z - 1) && !provider.b(x, z - 1).n && provider.a(x + 1, z - 1) && provider.a(x, z - 1) && provider.a(x + 1, z)) {
provider.a(provider, x, z - 1);
}
if (provider.a(x - 1, z - 1) && !provider.b(x - 1, z - 1).n && provider.a(x - 1, z - 1) && provider.a(x, z - 1) && provider.a(x - 1, z)) {
provider.a(provider, x - 1, z - 1);
}
}
}
return chunk != null;
}
public boolean isChunkLoaded(Chunk chunk) {