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Add Dropper BlockState. Adds BUKKIT-3750
By: Xephi <xephirot59@gmail.com>
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parent
0dc86a08f3
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@ -16,6 +16,7 @@ import org.bukkit.material.Command;
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import org.bukkit.material.Crops;
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import org.bukkit.material.DetectorRail;
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import org.bukkit.material.Diode;
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import org.bukkit.material.DirectionalContainer;
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import org.bukkit.material.Dispenser;
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import org.bukkit.material.Door;
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import org.bukkit.material.Dye;
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@ -220,7 +221,7 @@ public enum Material {
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QUARTZ_BLOCK(155),
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QUARTZ_STAIRS(156, Stairs.class),
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ACTIVATOR_RAIL(157),
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DROPPER(158),
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DROPPER(158, DirectionalContainer.class),
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// ----- Item Separator -----
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IRON_SPADE(256, 1, 250),
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IRON_PICKAXE(257, 1, 250),
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25
paper-api/src/main/java/org/bukkit/block/Dropper.java
Normal file
25
paper-api/src/main/java/org/bukkit/block/Dropper.java
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@ -0,0 +1,25 @@
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package org.bukkit.block;
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import org.bukkit.inventory.InventoryHolder;
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/**
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* Represents a dropper.
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*/
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public interface Dropper extends BlockState, InventoryHolder {
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/**
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* Tries to drop a randomly selected item from the Dropper's inventory,
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* following the normal behavior of a Dropper.
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* <p />
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* Normal behavior of a Dropper is as follows:
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* <p />
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* If the block that the Dropper is facing is an InventoryHolder or
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* ContainerBlock the randomly selected ItemStack is placed within that
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* Inventory in the first slot that's available, starting with 0 and
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* counting up. If the inventory is full, nothing happens.
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* <p />
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* If the block that the Dropper is facing is not an InventoryHolder or
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* ContainerBlock, the randomly selected ItemStack is dropped on
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* the ground in the form of an {@link org.bukkit.entity.Item Item}.
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*/
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public void drop();
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}
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@ -9,6 +9,10 @@ public enum InventoryType {
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* A dispenser inventory, with 9 slots of type CONTAINER.
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*/
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DISPENSER(9,"Dispenser"),
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/**
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* A dropper inventory, with 9 slots of type CONTAINER.
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*/
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DROPPER(9, "Dropper"),
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/**
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* A furnace inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
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*/
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