Add special case for handling place event with lilies. Fixes BUKKIT-5641

This commit is contained in:
bloodshot 2014-05-31 18:19:44 -04:00 committed by Travis Watkins
parent 1c13d076af
commit 1b48298d25
2 changed files with 9 additions and 1 deletions

View File

@ -26,7 +26,15 @@ public class ItemWaterLily extends ItemWithAuxData {
} }
if (world.getType(i, j, k).getMaterial() == Material.WATER && world.getData(i, j, k) == 0 && world.isEmpty(i, j + 1, k)) { if (world.getType(i, j, k).getMaterial() == Material.WATER && world.getData(i, j, k) == 0 && world.isEmpty(i, j + 1, k)) {
// CraftBukkit start - special case for handling block placement with water lilies
org.bukkit.block.BlockState blockstate = org.bukkit.craftbukkit.block.CraftBlockState.getBlockState(world, i, j + 1, k);
world.setTypeUpdate(i, j + 1, k, Blocks.WATER_LILY); world.setTypeUpdate(i, j + 1, k, Blocks.WATER_LILY);
org.bukkit.event.block.BlockPlaceEvent placeEvent = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockstate, i, j, k);
if (placeEvent != null && (placeEvent.isCancelled() || !placeEvent.canBuild())) {
blockstate.update(true, false);
return itemstack;
}
// CraftBukkit end
if (!entityhuman.abilities.canInstantlyBuild) { if (!entityhuman.abilities.canInstantlyBuild) {
--itemstack.count; --itemstack.count;

View File

@ -610,7 +610,7 @@ public class PlayerConnection implements PacketPlayInListener {
// CraftBukkit - notch decrements the counter by 1 in the above method with food, // CraftBukkit - notch decrements the counter by 1 in the above method with food,
// snowballs and so forth, but he does it in a place that doesn't cause the // snowballs and so forth, but he does it in a place that doesn't cause the
// inventory update packet to get sent // inventory update packet to get sent
always = (itemstack.count != itemstackAmount); always = (itemstack.count != itemstackAmount) || itemstack.getItem() == Item.getItemOf(Blocks.WATER_LILY);
// CraftBukkit end // CraftBukkit end
} else if (packetplayinblockplace.d() >= this.minecraftServer.getMaxBuildHeight() - 1 && (packetplayinblockplace.getFace() == 1 || packetplayinblockplace.d() >= this.minecraftServer.getMaxBuildHeight())) { } else if (packetplayinblockplace.d() >= this.minecraftServer.getMaxBuildHeight() - 1 && (packetplayinblockplace.getFace() == 1 || packetplayinblockplace.d() >= this.minecraftServer.getMaxBuildHeight())) {
ChatMessage chatmessage = new ChatMessage("build.tooHigh", new Object[] { Integer.valueOf(this.minecraftServer.getMaxBuildHeight())}); ChatMessage chatmessage = new ChatMessage("build.tooHigh", new Object[] { Integer.valueOf(this.minecraftServer.getMaxBuildHeight())});