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Add BlockDaylightDetector from mc-dev for diff visibility
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commit
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package net.minecraft.server;
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import java.util.Random;
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public class BlockDaylightDetector extends BlockContainer {
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private IIcon[] a = new IIcon[2];
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public BlockDaylightDetector(int i) {
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super(i, Material.WOOD);
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.375F, 1.0F);
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this.a(CreativeModeTab.d);
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}
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public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) {
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.375F, 1.0F);
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}
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public int b(IBlockAccess iblockaccess, int i, int j, int k, int l) {
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return iblockaccess.getData(i, j, k);
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}
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public void a(World world, int i, int j, int k, Random random) {}
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public void doPhysics(World world, int i, int j, int k, int l) {}
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public void onPlace(World world, int i, int j, int k) {}
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public void i_(World world, int i, int j, int k) {
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if (!world.worldProvider.f) {
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int l = world.getData(i, j, k);
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int i1 = world.b(EnumSkyBlock.SKY, i, j, k) - world.j;
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float f = world.d(1.0F);
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if (f < 3.1415927F) {
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f += (0.0F - f) * 0.2F;
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} else {
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f += (6.2831855F - f) * 0.2F;
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}
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i1 = Math.round((float) i1 * MathHelper.cos(f));
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if (i1 < 0) {
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i1 = 0;
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}
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if (i1 > 15) {
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i1 = 15;
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}
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if (l != i1) {
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world.setData(i, j, k, i1, 3);
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}
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}
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}
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public boolean b() {
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return false;
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}
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public boolean c() {
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return false;
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}
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public boolean isPowerSource() {
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return true;
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}
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public TileEntity b(World world) {
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return new TileEntityLightDetector();
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}
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}
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