mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-28 05:25:42 +01:00
Implements the ability to customise and remove Player death messages.
This commit is contained in:
parent
59908c43c9
commit
1da2d1f5b6
@ -12,6 +12,7 @@ import org.bukkit.craftbukkit.CraftWorld;
|
|||||||
import org.bukkit.craftbukkit.event.CraftEventFactory;
|
import org.bukkit.craftbukkit.event.CraftEventFactory;
|
||||||
import org.bukkit.craftbukkit.inventory.CraftItemStack;
|
import org.bukkit.craftbukkit.inventory.CraftItemStack;
|
||||||
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
|
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
|
||||||
|
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||||
// CraftBukkit end
|
// CraftBukkit end
|
||||||
|
|
||||||
public class EntityPlayer extends EntityHuman implements ICrafting {
|
public class EntityPlayer extends EntityHuman implements ICrafting {
|
||||||
@ -139,7 +140,6 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void die(DamageSource damagesource) {
|
public void die(DamageSource damagesource) {
|
||||||
this.b.serverConfigurationManager.sendAll(new Packet3Chat(damagesource.a(this)));
|
|
||||||
// CraftBukkit start
|
// CraftBukkit start
|
||||||
java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
|
java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
|
||||||
|
|
||||||
@ -155,7 +155,10 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CraftEventFactory.callPlayerDeathEvent(this, loot);
|
PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, damagesource.a(this));
|
||||||
|
if (!"".equals(event.getDeathMessage())) {
|
||||||
|
this.b.serverConfigurationManager.sendAll(new Packet3Chat(event.getDeathMessage()));
|
||||||
|
}
|
||||||
|
|
||||||
// CraftBukkit - we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
|
// CraftBukkit - we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
|
||||||
for (int i = 0; i < this.inventory.items.length; ++i) {
|
for (int i = 0; i < this.inventory.items.length; ++i) {
|
||||||
|
@ -293,9 +293,9 @@ public class CraftEventFactory {
|
|||||||
return event;
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops) {
|
public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, String deathMessage) {
|
||||||
CraftPlayer entity = (CraftPlayer)victim.getBukkitEntity();
|
CraftPlayer entity = (CraftPlayer)victim.getBukkitEntity();
|
||||||
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0);
|
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
|
||||||
org.bukkit.World world = entity.getWorld();
|
org.bukkit.World world = entity.getWorld();
|
||||||
Bukkit.getServer().getPluginManager().callEvent(event);
|
Bukkit.getServer().getPluginManager().callEvent(event);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user