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#754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
The underlying issue is a change by Mojang how UUID are stored in NBT. This patch will have CraftBukkit convert the format during deserialization.
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@ -3,6 +3,7 @@ package org.bukkit.craftbukkit.inventory;
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import com.google.common.collect.ImmutableMap.Builder;
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import com.mojang.authlib.GameProfile;
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import java.util.Map;
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import java.util.UUID;
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import net.minecraft.server.GameProfileSerializer;
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import net.minecraft.server.NBTBase;
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import net.minecraft.server.NBTTagCompound;
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@ -59,7 +60,14 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
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super.deserializeInternal(tag, context);
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if (tag.hasKeyOfType(SKULL_PROFILE.NBT, CraftMagicNumbers.NBT.TAG_COMPOUND)) {
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this.setProfile(GameProfileSerializer.deserialize(tag.getCompound(SKULL_PROFILE.NBT)));
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NBTTagCompound skullTag = tag.getCompound(SKULL_PROFILE.NBT);
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// convert type of stored Id from String to UUID for backwards compatibility
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if (skullTag.hasKeyOfType("Id", CraftMagicNumbers.NBT.TAG_STRING)) {
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UUID uuid = UUID.fromString(skullTag.getString("Id"));
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skullTag.a("Id", uuid);
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}
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this.setProfile(GameProfileSerializer.deserialize(skullTag));
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}
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}
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