SPIGOT-3629: Greatly expand entity effect API

By: md_5 <git@md-5.net>
This commit is contained in:
Bukkit/Spigot 2017-11-07 19:32:15 +11:00
parent 417599c2ab
commit 1eb289b1a3
3 changed files with 108 additions and 49 deletions

View File

@ -3,104 +3,153 @@ package org.bukkit;
import java.util.Map;
import com.google.common.collect.Maps;
import org.bukkit.entity.Ageable;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Guardian;
import org.bukkit.entity.IronGolem;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Rabbit;
import org.bukkit.entity.Squid;
import org.bukkit.entity.Tameable;
import org.bukkit.entity.TippedArrow;
import org.bukkit.entity.Villager;
import org.bukkit.entity.Witch;
import org.bukkit.entity.Wolf;
import org.bukkit.entity.ZombieVillager;
/**
* A list of all Effects that can happen to entities.
*/
public enum EntityEffect {
/**
* Colored particles from a tipped arrow.
*/
ARROW_PARTICLES(0, TippedArrow.class),
/**
* Rabbit jumping.
*/
RABBIT_JUMP(1, Rabbit.class),
/**
* When mobs get hurt.
*/
HURT(2),
HURT(2, LivingEntity.class),
/**
* When a mob dies.
* <p>
* <b>This will cause client-glitches!</b>
*/
DEATH(3),
DEATH(3, LivingEntity.class),
/**
* Iron golem attacking.
*/
GOLEM_ATTACK(4, IronGolem.class),
// 5 - unused
/**
* The smoke when taming a wolf fails.
* <p>
* Without client-mods this will be ignored if the entity is not a wolf.
*/
WOLF_SMOKE(6),
WOLF_SMOKE(6, Tameable.class),
/**
* The hearts when taming a wolf succeeds.
* <p>
* Without client-mods this will be ignored if the entity is not a wolf.
*/
WOLF_HEARTS(7),
WOLF_HEARTS(7, Wolf.class),
/**
* When a wolf shakes (after being wet).
* <p>
* Without client-mods this will be ignored if the entity is not a wolf.
*/
WOLF_SHAKE(8),
WOLF_SHAKE(8, Wolf.class),
// 9 - unused
/**
* When a sheep eats a LONG_GRASS block.
* When an entity eats a LONG_GRASS block.
*/
SHEEP_EAT(10),
SHEEP_EAT(10, LivingEntity.class),
/**
* When an Iron Golem gives a rose.
* <p>
* This will not play an effect if the entity is not an iron golem.
*/
IRON_GOLEM_ROSE(11),
IRON_GOLEM_ROSE(11, IronGolem.class),
/**
* Hearts from a villager.
* <p>
* This will not play an effect if the entity is not a villager.
*/
VILLAGER_HEART(12),
VILLAGER_HEART(12, Villager.class),
/**
* When a villager is angry.
* <p>
* This will not play an effect if the entity is not a villager.
*/
VILLAGER_ANGRY(13),
VILLAGER_ANGRY(13, Villager.class),
/**
* Happy particles from a villager.
* <p>
* This will not play an effect if the entity is not a villager.
*/
VILLAGER_HAPPY(14),
VILLAGER_HAPPY(14, Villager.class),
/**
* Magic particles from a witch.
* <p>
* This will not play an effect if the entity is not a witch.
*/
WITCH_MAGIC(15),
WITCH_MAGIC(15, Witch.class),
/**
* When a zombie transforms into a villager by shaking violently.
* <p>
* This will not play an effect if the entity is not a zombie.
*/
ZOMBIE_TRANSFORM(16),
ZOMBIE_TRANSFORM(16, ZombieVillager.class),
/**
* When a firework explodes.
* <p>
* This will not play an effect if the entity is not a firework.
*/
FIREWORK_EXPLODE(17);
FIREWORK_EXPLODE(17, Firework.class),
/**
* Hearts from a breeding entity.
*/
LOVE_HEARTS(18, Ageable.class),
/**
* Resets squid rotation.
*/
SQUID_ROTATE(19, Squid.class),
/**
* Silverfish entering block, spawner spawning.
*/
ENTITY_POOF(20, LivingEntity.class),
/**
* Guardian sets laser target.
*/
GUARDIAN_TARGET(21, Guardian.class),
// 22-28 player internal flags
/**
* Shield blocks attack.
*/
SHIELD_BLOCK(29, LivingEntity.class),
/**
* Shield breaks.
*/
SHIELD_BREAK(30, LivingEntity.class),
// 31 - unused
/**
* Armor stand is hit.
*/
ARMOR_STAND_HIT(32, ArmorStand.class),
/**
* Entity hurt by thorns attack.
*/
THORNS_HURT(33, LivingEntity.class),
/**
* Iron golem puts away rose.
*/
IRON_GOLEM_SHEATH(34, IronGolem.class),
/**
* Totem prevents entity death.
*/
TOTEM_RESURRECT(35, LivingEntity.class),
/**
* Entity hurt due to drowning damage.
*/
HURT_DROWN(36, LivingEntity.class),
/**
* Entity hurt due to explosion damage.
*/
HURT_EXPLOSION(37, LivingEntity.class);
private final byte data;
private final Class<? extends Entity> applicable;
private final static Map<Byte, EntityEffect> BY_DATA = Maps.newHashMap();
EntityEffect(final int data) {
EntityEffect(final int data, Class<? extends Entity> clazz) {
this.data = (byte) data;
this.applicable = clazz;
}
/**
@ -114,6 +163,15 @@ public enum EntityEffect {
return data;
}
/**
* Gets entity superclass which this affect is applicable to.
*
* @return applicable class
*/
public Class<? extends Entity> getApplicable() {
return applicable;
}
/**
* Gets the EntityEffect with the given data value
*
@ -127,7 +185,6 @@ public enum EntityEffect {
return BY_DATA.get(data);
}
static {
for (EntityEffect entityEffect : values()) {
BY_DATA.put(entityEffect.data, entityEffect);

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@ -311,6 +311,8 @@ public interface Entity extends Metadatable, CommandSender, Nameable {
* Performs the specified {@link EntityEffect} for this entity.
* <p>
* This will be viewable to all players near the entity.
* <p>
* If the effect is not applicable to this class of entity, it will not play.
*
* @param type Effect to play.
*/

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@ -1,6 +1,6 @@
package org.bukkit.entity;
public interface Tameable {
public interface Tameable extends Entity {
/**
* Check if this is tamed