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Optimize MappedRegistry
Use larger initial sizes to increase bucket capacity on the BiMap BiMap.get was seen to be using a good bit of CPU time.
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@ -0,0 +1,19 @@
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--- a/net/minecraft/core/MappedRegistry.java
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+++ b/net/minecraft/core/MappedRegistry.java
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@@ -33,11 +33,11 @@
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public class MappedRegistry<T> implements WritableRegistry<T> {
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private final ResourceKey<? extends Registry<T>> key;
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private final ObjectList<Holder.Reference<T>> byId = new ObjectArrayList<>(256);
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- private final Reference2IntMap<T> toId = Util.make(new Reference2IntOpenHashMap<>(), map -> map.defaultReturnValue(-1));
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- private final Map<ResourceLocation, Holder.Reference<T>> byLocation = new HashMap<>();
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- private final Map<ResourceKey<T>, Holder.Reference<T>> byKey = new HashMap<>();
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- private final Map<T, Holder.Reference<T>> byValue = new IdentityHashMap<>();
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- private final Map<ResourceKey<T>, RegistrationInfo> registrationInfos = new IdentityHashMap<>();
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+ private final Reference2IntMap<T> toId = Util.make(new Reference2IntOpenHashMap<>(2048), map -> map.defaultReturnValue(-1)); // Paper - Perf: Use bigger expected size to reduce collisions
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+ private final Map<ResourceLocation, Holder.Reference<T>> byLocation = new HashMap<>(2048); // Paper - Perf: Use bigger expected size to reduce collisions
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+ private final Map<ResourceKey<T>, Holder.Reference<T>> byKey = new HashMap<>(2048); // Paper - Perf: Use bigger expected size to reduce collisions
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+ private final Map<T, Holder.Reference<T>> byValue = new IdentityHashMap<>(2048); // Paper - Perf: Use bigger expected size to reduce collisions
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+ private final Map<ResourceKey<T>, RegistrationInfo> registrationInfos = new IdentityHashMap<>(2048); // Paper - Perf: Use bigger expected size to reduce collisions
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private Lifecycle registryLifecycle;
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private final Map<TagKey<T>, HolderSet.Named<T>> frozenTags = new IdentityHashMap<>();
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MappedRegistry.TagSet<T> allTags = MappedRegistry.TagSet.unbound();
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