Prevent Pathfinding out of World Border

This prevents Entities from trying to run outside of the World Border

TODO: This doesn't prevent the pathfinder from using blocks outside the world border as nodes. We can fix this
by adding code to all overrides in:
    NodeEvaluator:
    public abstract BlockPathTypes getBlockPathType(BlockGetter world, int x, int y, int z);

to return BLOCKED if it is outside the world border.
This commit is contained in:
Aikar 2016-12-19 23:07:42 -05:00
parent 68a47b98c6
commit 1f63668ee9

View File

@ -50,7 +50,7 @@
+ // Paper start - EntityPathfindEvent
+ boolean copiedSet = false;
+ for (BlockPos possibleTarget : positions) {
+ if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(this.mob.getBukkitEntity(),
+ if (!this.mob.getCommandSenderWorld().getWorldBorder().isWithinBounds(possibleTarget) || !new com.destroystokyo.paper.event.entity.EntityPathfindEvent(this.mob.getBukkitEntity(), // Paper - don't path out of world border
+ io.papermc.paper.util.MCUtil.toLocation(this.mob.level(), possibleTarget), target == null ? null : target.getBukkitEntity()).callEvent()) {
+ if (!copiedSet) {
+ copiedSet = true;