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SPIGOT-3165: Only increment spawncount when mob spawn succeeds
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41a7d14f8c
commit
1f6c04c0f4
@ -83,16 +83,21 @@
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int i2 = blockposition1.getX();
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int j2 = blockposition1.getY();
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int k2 = blockposition1.getZ();
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@@ -126,7 +159,7 @@
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@@ -125,8 +158,11 @@
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if (entityinsentient.cM() && entityinsentient.canSpawn()) {
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groupdataentity = entityinsentient.prepare(worldserver.D(new BlockPosition(entityinsentient)), groupdataentity);
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if (entityinsentient.canSpawn()) {
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++l2;
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- ++l2;
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- worldserver.addEntity(entityinsentient);
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+ worldserver.addEntity(entityinsentient, SpawnReason.NATURAL); // CraftBukkit - Added a reason for spawning this creature
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+ // CraftBukkit start
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+ if (worldserver.addEntity(entityinsentient, SpawnReason.NATURAL)) {
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+ ++l2;
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+ }
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+ // CraftBukkit end
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} else {
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entityinsentient.die();
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}
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@@ -226,8 +259,10 @@
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@@ -226,8 +262,10 @@
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}
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entityinsentient.setPositionRotation((double) ((float) j1 + 0.5F), (double) blockposition.getY(), (double) ((float) k1 + 0.5F), random.nextFloat() * 360.0F, 0.0F);
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