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Don't tick chests v3 - Now with more not-ticking
As always, thanks Ice
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@ -1,4 +1,4 @@
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From 0b29096d2b5508950db82e05b7c85dc797c9fa5b Mon Sep 17 00:00:00 2001
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From 4c36cb590ffc1b03d3c727375ee7ff2a5ad35bbf Mon Sep 17 00:00:00 2001
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From: Zach Brown <Zbob750@live.com>
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From: Zach Brown <Zbob750@live.com>
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Date: Wed, 9 Jul 2014 17:38:48 -0500
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Date: Wed, 9 Jul 2014 17:38:48 -0500
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Subject: [PATCH] Configurable nerf for TNT cannons
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Subject: [PATCH] Configurable nerf for TNT cannons
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@ -1,43 +1,42 @@
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From 755651ac280d460be4b612e7bd9203166193c5e8 Mon Sep 17 00:00:00 2001
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From d0f260cf2b53e7ed2e64eefc42680cfc1c3b189d Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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From: Iceee <andrew@opticgaming.tv>
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Date: Tue, 8 Jul 2014 22:51:47 -0500
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Date: Fri, 11 Jul 2014 01:31:43 -0500
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Subject: [PATCH] Don't tick chests
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Subject: [PATCH] Don't tick chests
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index c900caf..dfa2ce2 100644
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index c900caf..ce612ad 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -252,7 +252,8 @@ public class TileEntityChest extends TileEntity implements IInventory {
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@@ -249,6 +249,8 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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public void h() {
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+ // PaperSpigot start - Don't tick chests at all, period
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+ /*
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super.h();
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super.h();
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if (this.world == null) return; // CraftBukkit
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if (this.world == null) return; // CraftBukkit
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this.i();
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this.i();
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- ++this.ticks;
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@@ -327,6 +329,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
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+ // PaperSpigot start - Don't tick chests
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+ /* ++this.ticks;
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float f;
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if (!this.world.isStatic && this.o != 0 && (this.ticks + this.x + this.y + this.z) % 200 == 0) {
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@@ -326,7 +327,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.m < 0.0F) {
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this.m = 0.0F;
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this.m = 0.0F;
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}
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}
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- }
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}
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+ } */
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+ */
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}
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}
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public boolean c(int i, int j) {
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public boolean c(int i, int j) {
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@@ -349,6 +350,25 @@ public class TileEntityChest extends TileEntity implements IInventory {
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@@ -349,6 +352,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Sound handling here now that we're not ticking chests
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+ // PaperSpigot start - Move chest open sound handling down here
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+ float f = 0.1F;
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+ this.i();
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+ double d0;
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+ double d0;
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+
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+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
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+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
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+ double d1 = (double) this.x + 0.5D;
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+ double d1 = (double) this.x + 0.5D;
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+ d0 = (double) this.z + 0.5D;
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+
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+
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+ d0 = (double) this.z + 0.5D;
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+ if (this.l != null) {
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+ if (this.l != null) {
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+ d0 += 0.5D;
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+ d0 += 0.5D;
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+ }
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+ }
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@ -53,11 +52,12 @@ index c900caf..dfa2ce2 100644
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// CraftBukkit start - Call redstone event
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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int newPower = Math.max(0, Math.min(15, this.o));
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@@ -371,6 +391,25 @@ public class TileEntityChest extends TileEntity implements IInventory {
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@@ -371,6 +394,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Sound handling here now that we're not ticking chests
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+ // PaperSpigot start - Move chest close sound handling down here
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+ this.i();
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+ double d0;
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+ double d0;
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+
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+
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+ if (this.o == 0 && this.i == null && this.k == null) {
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+ if (this.o == 0 && this.i == null && this.k == null) {
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