Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.

This commit is contained in:
md_5 2014-01-28 21:45:06 +11:00
parent cd7bb0da14
commit 202b1fd11d
2 changed files with 77 additions and 11 deletions

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@ -1,4 +1,4 @@
From 0ddeee73819235b33c3b7491e01eced191f6ec5c Mon Sep 17 00:00:00 2001
From ec5983c59a5b16a9df9b5fcce16e348d48918451 Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Tue, 28 Jan 2014 20:35:35 +1100
Subject: [PATCH] Allow Configuring Chunks per Packet

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@ -1,13 +1,31 @@
From 51ae763d497d8e343058f92fc46793cf235e47e0 Mon Sep 17 00:00:00 2001
From 7acc085a95961261de6b3e68d46ec46e974a2c3b Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Tue, 28 Jan 2014 20:32:07 +1100
Subject: [PATCH] Implement Threaded Bulk Chunk Compression
Subject: [PATCH] Implement Threaded Bulk Chunk Compression and Caching
diff --git a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
index 30bf8a7..9d1a3d5 100644
index 30bf8a7..e05c870 100644
--- a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
+++ b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
@@ -8,13 +8,13 @@ import java.util.zip.Inflater;
public class PacketPlayOutMapChunkBulk extends Packet {
- private int[] a;
- private int[] b;
+ public int[] a; // Spigot
+ public int[] b; // Spigot
private int[] c;
private int[] d;
- private byte[] buffer;
+ public byte[] buffer; // Spigot
private byte[][] inflatedBuffers;
- private int size;
+ public int size; // Spigot
private boolean h;
private byte[] buildBuffer = new byte[0]; // CraftBukkit - remove static
// CraftBukkit start
@@ -174,7 +174,7 @@ public class PacketPlayOutMapChunkBulk extends Packet {
}
@ -61,12 +79,16 @@ index fb95be4..2875c94 100644
ServerConnection.a(this.a).add(networkmanager);
diff --git a/src/main/java/org/spigotmc/ChunkCompressor.java b/src/main/java/org/spigotmc/ChunkCompressor.java
new file mode 100644
index 0000000..0391e50
index 0000000..023900f
--- /dev/null
+++ b/src/main/java/org/spigotmc/ChunkCompressor.java
@@ -0,0 +1,22 @@
@@ -0,0 +1,65 @@
+package org.spigotmc;
+
+import java.util.Arrays;
+import java.util.Iterator;
+import java.util.LinkedHashMap;
+import java.util.Map;
+import net.minecraft.server.PacketPlayOutMapChunkBulk;
+import net.minecraft.util.io.netty.channel.ChannelHandler;
+import net.minecraft.util.io.netty.channel.ChannelHandlerContext;
@ -77,30 +99,74 @@ index 0000000..0391e50
+public class ChunkCompressor extends ChannelOutboundHandlerAdapter
+{
+
+ private final LinkedHashMap<Integer, byte[]> cache = new LinkedHashMap<Integer, byte[]>( 16, 0.75f, true ); // Defaults, order by access
+ private volatile int cacheSize;
+
+ @Override
+ public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception
+ public synchronized void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception
+ {
+ long start = System.currentTimeMillis();
+ boolean cached = false;
+ if ( msg instanceof PacketPlayOutMapChunkBulk )
+ {
+ ( (PacketPlayOutMapChunkBulk) msg ).compress(); // TODO: Caching!
+ PacketPlayOutMapChunkBulk chunk = (PacketPlayOutMapChunkBulk) msg;
+ // Here we assign a hash to the chunk based on the array of its coordinates: x1, z1, x2, z2, x3, z3 etc etc
+ int[] series = new int[ chunk.a.length * 2 ];
+ int pos = 0; // TODO: Can this be determined mathematically?
+ for ( int i = 0; i < chunk.a.length; i++ )
+ {
+ series[pos++] = chunk.a[i];
+ series[pos++] = chunk.b[i];
+ }
+ int hash = Arrays.hashCode( series );
+
+ byte[] deflated = cache.get( hash );
+ if ( deflated != null )
+ {
+ chunk.buffer = deflated;
+ chunk.size = deflated.length;
+ cached = true;
+ } else
+ {
+ chunk.compress(); // Compress the chunk
+ byte[] buffer = Arrays.copyOf( chunk.buffer, chunk.size ); // Resize the array to correct sizing
+
+ Iterator<Map.Entry<Integer, byte[]>> iter = cache.entrySet().iterator(); // Grab a single iterator reference
+ // Whilst this next entry is too big for us, and we have stuff to remove
+ while ( cacheSize + buffer.length > org.spigotmc.SpigotConfig.chunkCacheBytes && iter.hasNext() )
+ {
+ Map.Entry<Integer, byte[]> entry = iter.next(); // Grab entry
+ cacheSize -= entry.getValue().length; // Update size table
+ iter.remove(); // Remove it alltogether
+ }
+ cacheSize += buffer.length; // Update size table
+ cache.put( hash, buffer ); // Pop the new one in the cache
+ }
+ // System.out.println( "Time: " + ( System.currentTimeMillis() - start ) + " " + cached + " " + cacheSize );
+ }
+
+ super.write( ctx, msg, promise );
+ }
+}
diff --git a/src/main/java/org/spigotmc/SpigotConfig.java b/src/main/java/org/spigotmc/SpigotConfig.java
index 552266b..ca41dd9 100755
index 552266b..e6d414a 100755
--- a/src/main/java/org/spigotmc/SpigotConfig.java
+++ b/src/main/java/org/spigotmc/SpigotConfig.java
@@ -266,4 +266,11 @@ public class SpigotConfig
@@ -266,4 +266,16 @@ public class SpigotConfig
{
playerShuffle = getInt( "settings.player-shuffle", 0 );
}
+
+ public static int compressionThreads;
+ private static void compressionThreads()
+ public static int chunkCacheBytes;
+ private static void chunkStuff()
+ {
+ compressionThreads = getInt( "settings.compression-threads", 4 );
+ Bukkit.getLogger().log( Level.INFO, "Using {0} threads for async chunk compression", compressionThreads );
+
+ chunkCacheBytes = getInt( "settings.compressed-chunk-cache", 64 ) << 20;
+ Bukkit.getLogger().log( Level.INFO, "Reserving {0} bytes for compressed chunk cache", chunkCacheBytes );
+
+ }
}
--