Don't spawn conditional mobs if original entity is dead. Fixes BUKKIT-1444

This commit is contained in:
feildmaster 2012-04-03 18:00:07 -05:00
parent af0018a962
commit 20dea920c2

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@ -201,6 +201,7 @@ public final class SpawnerCreature {
} }
private static void a(EntityLiving entityliving, World world, float f, float f1, float f2) { private static void a(EntityLiving entityliving, World world, float f, float f1, float f2) {
if (entityliving.dead) return; // CraftBukkit
if (entityliving instanceof EntitySpider && world.random.nextInt(100) == 0) { if (entityliving instanceof EntitySpider && world.random.nextInt(100) == 0) {
EntitySkeleton entityskeleton = new EntitySkeleton(world); EntitySkeleton entityskeleton = new EntitySkeleton(world);