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Remove patches that got added back in merge
Fix build
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@ -1,4 +1,4 @@
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From 21f33d68a9d7e7836c15002ba8e08beef5dbad7a Mon Sep 17 00:00:00 2001
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From 81ae8d6dcf6c9f936583ba0c8fa5577c538d2f18 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 21 Apr 2018 11:21:48 -0400
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Subject: [PATCH] Configurable Allowance of Permanent Chunk Loaders
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@ -7,10 +7,10 @@ This disables the behavior that allows players to keep chunks permanently loaded
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by default and allows server operators to enable it if they wish.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index c903c89cf..e1ed267a2 100644
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index 9ef2b1635..cc1914d8c 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -500,4 +500,10 @@ public class PaperWorldConfig {
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@@ -502,4 +502,10 @@ public class PaperWorldConfig {
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private void disableSprintInterruptionOnAttack() {
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disableSprintInterruptionOnAttack = getBoolean("game-mechanics.disable-sprint-interruption-on-attack", false);
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}
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@ -35,5 +35,5 @@ index 55dada668..0eba3df57 100644
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if (this.chunkLoader instanceof ChunkRegionLoader) {
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--
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2.17.0
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2.14.3
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@ -1,28 +0,0 @@
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From 01a1624d8cb426581578ee90eac92d988cc9d19f Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 18 Apr 2018 01:42:42 -0400
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Subject: [PATCH] Revert SPIGOT-3894 to restore vanilla behavior
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reporter of this issue was incorrect and did not verify vanilla logic
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vanilla logic only skips ticks if the flag is set
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spigots change causes bugs as it now skips ticking and processing
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chunk teleportation, which was a bug I fixed many many years ago...
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 4ce846b5..6c92f93a 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -1754,7 +1754,7 @@ public abstract class World implements IBlockAccess {
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// CraftBukkit end
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// Spigot start
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- if (!org.spigotmc.ActivationRange.checkIfActive(entity)) {
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+ if (flag && !org.spigotmc.ActivationRange.checkIfActive(entity)) { // Paper - Revert spigot change back to vanilla
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entity.ticksLived++;
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entity.inactiveTick();
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return;
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--
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2.14.1.windows.1
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@ -1,25 +0,0 @@
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From f731aff707b73a5aa7336f8dfbef087bf5668ef1 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 8 Apr 2018 01:21:23 +0100
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Subject: [PATCH] revert "Better reloading of pending unload chunks"
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many areas of NMS calls through to this method which means that
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the server can easilly keep chunks loaded in certain conditions
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even when they're no longer needed.
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 55dada66..2ed3fc40 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -148,7 +148,7 @@ public class ChunkProviderServer implements IChunkProvider {
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}
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public Chunk getChunkAt(int i, int j, Runnable runnable, boolean generate) {
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- Chunk chunk = getLoadedChunkAt(i, j);
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+ Chunk chunk = getChunkIfLoaded(i, j); // Paper - revert "Better reloading of pending unload chunks" (see patch)
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ChunkRegionLoader loader = null;
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if (this.chunkLoader instanceof ChunkRegionLoader) {
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--
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2.14.1.windows.1
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