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Added the abitility to spawn fireballs.
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8df3fe62f4
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@ -689,7 +689,10 @@ public class CraftWorld implements World {
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} else if (FallingSand.class.isAssignableFrom(clazz)) {
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entity = new EntityFallingSand(world, x, y, z, 0);
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} else if (Fireball.class.isAssignableFrom(clazz)) {
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// need a shooter
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entity = new EntityFireball(world);
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((EntityFireball) entity).setPositionRotation(x, y, z, yaw, pitch);
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Vector direction = location.getDirection().multiply(10);
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((EntityFireball) entity).setDirection(direction.getX(), direction.getY(), direction.getZ());
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} else if (Snowball.class.isAssignableFrom(clazz)) {
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entity = new EntitySnowball(world, x, y, z);
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} else if (Minecart.class.isAssignableFrom(clazz)) {
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@ -713,8 +716,6 @@ public class CraftWorld implements World {
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entity = new EntityCow(world);
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} else if (Creeper.class.isAssignableFrom(clazz)) {
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entity = new EntityCreeper(world);
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} else if (Fish.class.isAssignableFrom(clazz)) {
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entity = new EntityFish(world);
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} else if (Ghast.class.isAssignableFrom(clazz)) {
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entity = new EntityGhast(world);
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} else if (Pig.class.isAssignableFrom(clazz)) {
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@ -752,6 +753,10 @@ public class CraftWorld implements World {
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entity = new EntityWeatherStorm(world, x, y, z);
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} else if (LightningStrike.class.isAssignableFrom(clazz)) {
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// what is this, I don't even
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} else if (Fish.class.isAssignableFrom(clazz)) {
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// this is not a fish, it's a bobber, and it's probably useless
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entity = new EntityFish(world);
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entity.setLocation(x, y, z, pitch, yaw);
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}
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if (entity != null) {
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