Get skull data before destroying block. Fixes BUKKIT-2723

Skull blocks store their type in a tile entity and use their block data
as rotation. When breaking a block the block data is used for determining
what item to drop. Simply changing this to use the skull method for getting
their drop data is not enough because their tile entity is already gone.
Therefore we have to special case skulls to get the correct data _and_ get
that data before breaking the block.
This commit is contained in:
Travis Watkins 2012-10-29 12:38:34 -05:00
parent 14f4bd9024
commit 216cddb2ab
4 changed files with 30 additions and 8 deletions

View File

@ -264,8 +264,14 @@ public class Explosion {
// CraftBukkit - stop explosions from putting out fire
if (l > 0 && l != Block.FIRE.id) {
// CraftBukkit
Block.byId[l].dropNaturally(this.world, i, j, k, this.world.getData(i, j, k), event.getYield(), 0);
// CraftBukkit start - special case skulls, add yield
int data = this.world.getData(i, j, k);
if (l == Block.SKULL.id) {
data = Block.SKULL.getDropData(this.world, i, j, k);
}
Block.byId[l].dropNaturally(this.world, i, j, k, data, event.getYield(), 0);
// CraftBukkit end
if (this.world.setRawTypeIdAndData(i, j, k, 0, 0, this.world.isStatic)) {
this.world.applyPhysics(i, j, k, 0);
}

View File

@ -291,6 +291,11 @@ public class ItemInWorldManager {
int l = this.world.getTypeId(i, j, k);
if (Block.byId[l] == null) return false; // CraftBukkit - a plugin set block to air without cancelling
int i1 = this.world.getData(i, j, k);
// CraftBukkit start - special case skulls, their item data comes from a tile entity
if (l == Block.SKULL.id) {
i1 = Block.SKULL.getDropData(world, i, j, k);
}
// CraftBukkit end
this.world.a(this.player, 2001, i, j, k, l + (this.world.getData(i, j, k) << 12));
boolean flag = this.d(i, j, k);

View File

@ -1083,7 +1083,11 @@ public class CraftWorld implements World {
int blockY = block.getY();
int blockZ = block.getZ();
// following code is lifted from Explosion.a(boolean), and modified
net.minecraft.server.Block.byId[blockId].dropNaturally(this.world, blockX, blockY, blockZ, block.getData(), yield, 0);
int data = block.getData();
if (blockId == net.minecraft.server.Block.SKULL.id) {
data = net.minecraft.server.Block.SKULL.getDropData(this.world, blockX, blockY, blockZ);
}
net.minecraft.server.Block.byId[blockId].dropNaturally(this.world, blockX, blockY, blockZ, data, yield, 0);
block.setType(org.bukkit.Material.AIR);
// not sure what this does, seems to have something to do with the 'base' material of a block.
// For example, WOODEN_STAIRS does something with WOOD in this method

View File

@ -342,15 +342,22 @@ public class CraftBlock implements Block {
}
public boolean breakNaturally() {
// Order matters here, need to drop before setting to air so skulls can get their data
net.minecraft.server.Block block = net.minecraft.server.Block.byId[this.getTypeId()];
byte data = getData();
boolean result = false;
if (block != null) {
if (block.id == net.minecraft.server.Block.SKULL.id) {
data = (byte) block.getDropData(chunk.getHandle().world, x, y, z);
}
block.dropNaturally(chunk.getHandle().world, x, y, z, data, 1.0F, 0);
result = true;
}
setTypeId(Material.AIR.getId());
if (block != null) {
block.dropNaturally(chunk.getHandle().world, x, y, z, data, 1.0F, 0);
return true;
}
return false;
return result;
}
public boolean breakNaturally(ItemStack item) {