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Remove left over debug from entity slices
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@ -1,4 +1,4 @@
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From abf1bf94c272bcaf8daf2d6e5252e54a426bf936 Mon Sep 17 00:00:00 2001
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From c694fb42c86f64e9cda92745dd020ac0121d470a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 23 Jul 2018 22:44:23 -0400
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Subject: [PATCH] Add some Debug to Chunk Entity slices
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@ -9,7 +9,7 @@ This should hopefully avoid duplicate entities ever being created
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if the entity was to end up in 2 different chunk slices
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 42b76b2122..1c9e2cb1ce 100644
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index 42b76b2122..7dd59ee031 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -714,8 +714,27 @@ public class Chunk implements IChunkAccess {
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@ -22,7 +22,7 @@ index 42b76b2122..1c9e2cb1ce 100644
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+ List<Entity> entitySlice = this.entitySlices[k];
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+ boolean inThis = entitySlice.contains(entity);
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+ List<Entity> currentSlice = entity.entitySlice;
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+ if ((currentSlice != null && currentSlice.contains(entity)) || inThis) {
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+ if (inThis || (currentSlice != null && currentSlice.contains(entity))) {
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+ if (currentSlice == entitySlice || inThis) {
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+ return;
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+ } else {
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@ -32,7 +32,7 @@ index 42b76b2122..1c9e2cb1ce 100644
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+ } else {
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+ removeEntity(entity);
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+ }
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+ new Throwable().printStackTrace();
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+ currentSlice.remove(entity); // Just incase the above did not remove from this target slice
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+ }
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+ }
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+ entity.entitySlice = entitySlice;
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