Some efficiency updates to hit-mechanics. Thanks mintplant for the PR.

This commit is contained in:
Erik Broes 2012-01-15 12:54:58 +01:00
parent a753ee587d
commit 233de0de2c
4 changed files with 4 additions and 4 deletions

View File

@ -150,7 +150,7 @@ public class EntityArrow extends Entity {
MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.b(movingobjectposition1.f);
double d1 = vec3d.c(movingobjectposition1.f); // CraftBukkit - distance efficiency
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;

View File

@ -114,7 +114,7 @@ public class EntityFireball extends Entity {
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.b(movingobjectposition1.f);
double d1 = vec3d.c(movingobjectposition1.f); // CraftBukkit - distance efficiency
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;

View File

@ -175,7 +175,7 @@ public class EntityFishingHook extends Entity {
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
d5 = vec3d.b(movingobjectposition1.f);
d5 = vec3d.c(movingobjectposition1.f); // CraftBukkit - distance efficiency
if (d5 < d4 || d4 == 0.0D) {
entity = entity1;
d4 = d5;

View File

@ -137,7 +137,7 @@ public abstract class EntityProjectile extends Entity {
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.b(movingobjectposition1.f);
double d1 = vec3d.c(movingobjectposition1.f); // CraftBukkit - distance efficiency
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;