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Minor optimization in BlockGrass by only checking light once instead of twice. Thanks to oloflarsson for the PR.
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@ -21,8 +21,9 @@ public class BlockGrass extends Block {
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public void a(World world, int i, int j, int k, Random random) {
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if (!world.isStatic) {
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if (world.getLightLevel(i, j + 1, k) < 4 && Block.q[world.getTypeId(i, j + 1, k)] > 2) {
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// CraftBukkit start
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// CraftBukkit start - reuse getLightLevel
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int lightLevel = world.getLightLevel(i, j + 1, k);
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if (lightLevel < 4 && Block.q[world.getTypeId(i, j + 1, k)] > 2) {
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.BlockState blockState = bworld.getBlockAt(i, j, k).getState();
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blockState.setTypeId(Block.DIRT.id);
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@ -33,8 +34,8 @@ public class BlockGrass extends Block {
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if (!event.isCancelled()) {
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blockState.update(true);
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}
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// CraftBukkit end
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} else if (world.getLightLevel(i, j + 1, k) >= 9) {
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} else if (lightLevel >= 9) {
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// CraftBukkit end
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for (int l = 0; l < 4; ++l) {
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int i1 = i + random.nextInt(3) - 1;
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int j1 = j + random.nextInt(5) - 3;
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