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Reset player arrow count on death
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@ -517,7 +517,7 @@
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}
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public void a(EnumHand enumhand) {
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@@ -975,11 +1182,150 @@
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@@ -975,11 +1182,151 @@
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}
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public void M() {
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@ -649,6 +649,7 @@
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+ this.expTotal = this.newTotalExp;
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+ this.exp = 0;
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+ this.deathTicks = 0;
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+ this.f(0); // PAIL: setArrowCount
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+ this.removeAllEffects();
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+ this.updateEffects = true;
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+ this.activeContainer = this.defaultContainer;
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