diff --git a/Spigot-Server-Patches/0261-Don-t-save-Proto-Chunks.patch b/Spigot-Server-Patches/0261-Don-t-save-Proto-Chunks.patch index 2f36f3efd6..b0bcbce051 100644 --- a/Spigot-Server-Patches/0261-Don-t-save-Proto-Chunks.patch +++ b/Spigot-Server-Patches/0261-Don-t-save-Proto-Chunks.patch @@ -1,4 +1,4 @@ -From e4d1232c82e9f706a4e6f3ca918109cedfeb3121 Mon Sep 17 00:00:00 2001 +From c4f30faf555c8e76cf429c5229bbe21876327b87 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 22 Jul 2018 21:21:41 -0400 Subject: [PATCH] Don't save Proto Chunks @@ -8,14 +8,14 @@ the loadChunk method refuses to acknoledge they exists, and will restart a new chunk generation process to begin with, so saving them serves no benefit. diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java -index c7bc4cc363..2244d65ee6 100644 +index c7bc4cc36..1cf516192 100644 --- a/src/main/java/net/minecraft/server/PlayerChunkMap.java +++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java @@ -588,6 +588,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { } public boolean saveChunk(IChunkAccess ichunkaccess, boolean save) { -+ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return false; } // Paper - don't save proto chunks ++ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return true; } // Paper - don't save proto chunks // CraftBukkit end this.n.a(ichunkaccess.getPos()); if (!save) { // CraftBukkit