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Add missing important BlockStateListPopulator methods
Without these methods it causes exceptions due to these being used by certain feature generators.
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@ -130,7 +130,7 @@ public class BlockStateListPopulator extends DummyGeneratorAccess {
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@Override
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public boolean isFluidAtPosition(BlockPos pos, Predicate<FluidState> state) {
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return this.world.isFluidAtPosition(pos, state);
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return state.test(this.getFluidState(pos)); // Paper - fix
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}
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@Override
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@ -159,4 +159,33 @@ public class BlockStateListPopulator extends DummyGeneratorAccess {
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public RandomSource getRandom() {
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return this.world.getRandom();
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}
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// Paper start
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@Override
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public <T extends BlockEntity> java.util.Optional<T> getBlockEntity(BlockPos pos, net.minecraft.world.level.block.entity.BlockEntityType<T> type) {
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BlockEntity tileentity = this.getBlockEntity(pos);
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return tileentity != null && tileentity.getType() == type ? (java.util.Optional<T>) java.util.Optional.of(tileentity) : java.util.Optional.empty();
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}
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@Override
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public BlockPos getHeightmapPos(net.minecraft.world.level.levelgen.Heightmap.Types heightmap, BlockPos pos) {
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return world.getHeightmapPos(heightmap, pos);
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}
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@Override
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public int getHeight(net.minecraft.world.level.levelgen.Heightmap.Types heightmap, int x, int z) {
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return world.getHeight(heightmap, x, z);
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}
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@Override
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public int getRawBrightness(BlockPos pos, int ambientDarkness) {
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return world.getRawBrightness(pos, ambientDarkness);
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}
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@Override
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public int getBrightness(net.minecraft.world.level.LightLayer type, BlockPos pos) {
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return world.getBrightness(type, pos);
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}
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// Paper end
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}
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@ -258,4 +258,14 @@ public class DummyGeneratorAccess implements WorldGenLevel {
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public boolean destroyBlock(BlockPos pos, boolean drop, Entity breakingEntity, int maxUpdateDepth) {
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return false; // SPIGOT-6515
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}
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// Paper start - add more methods
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public void scheduleTick(BlockPos pos, Fluid fluid, int delay) {}
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@Override
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public void scheduleTick(BlockPos pos, Block block, int delay, net.minecraft.world.ticks.TickPriority priority) {}
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@Override
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public void scheduleTick(BlockPos pos, Fluid fluid, int delay, net.minecraft.world.ticks.TickPriority priority) {}
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// Paper end - add more methods
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}
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