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Remove the old updatingChunks and visibleChunks fields (#6535)
Just in case they cause problems again. Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
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@ -21,6 +21,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (chunk.getFullChunkUnchecked() == null) {
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continue;
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}
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diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MCUtil.java
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+++ b/src/main/java/net/minecraft/server/MCUtil.java
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@@ -0,0 +0,0 @@ public final class MCUtil {
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ServerLevel world = ((org.bukkit.craftbukkit.CraftWorld)bukkitWorld).getHandle();
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ChunkMap chunkMap = world.getChunkSource().chunkMap;
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- Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunks = chunkMap.visibleChunkMap;
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+ Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunks = chunkMap.updatingChunks.getVisibleMap(); // Paper
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DistanceManager chunkMapDistance = chunkMap.distanceManager;
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List<ChunkHolder> allChunks = new ArrayList<>(visibleChunks.values());
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List<ServerPlayer> players = world.players;
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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@ -33,8 +46,21 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ public final com.destroystokyo.paper.util.map.QueuedChangesMapLong2Object<ChunkHolder> updatingChunks = new com.destroystokyo.paper.util.map.QueuedChangesMapLong2Object<>();
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+ // Paper end - Don't copy
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public static final int FORCED_TICKET_LEVEL = 31;
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public final Long2ObjectLinkedOpenHashMap<ChunkHolder> updatingChunkMap = new Long2ObjectLinkedOpenHashMap();
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public volatile Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunkMap;
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- public final Long2ObjectLinkedOpenHashMap<ChunkHolder> updatingChunkMap = new Long2ObjectLinkedOpenHashMap();
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- public volatile Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunkMap;
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+ // Paper - Don't copy
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private final Long2ObjectLinkedOpenHashMap<ChunkHolder> pendingUnloads;
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public final LongSet entitiesInLevel;
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public final ServerLevel level;
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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boolean unloadingPlayerChunk = false; // Paper - do not allow ticket level changes while unloading chunks
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public ChunkMap(ServerLevel world, LevelStorageSource.LevelStorageAccess session, DataFixer dataFixer, StructureManager structureManager, Executor executor, BlockableEventLoop<Runnable> mainThreadExecutor, LightChunkGetter chunkProvider, ChunkGenerator chunkGenerator, ChunkProgressListener worldGenerationProgressListener, ChunkStatusUpdateListener chunkStatusChangeListener, Supplier<DimensionDataStorage> persistentStateManagerFactory, int viewDistance, boolean dsync) {
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super(new File(session.getDimensionPath(world.dimension()), "region"), dataFixer, dsync);
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- this.visibleChunkMap = this.updatingChunkMap.clone();
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+ // Paper - don't copy
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this.pendingUnloads = new Long2ObjectLinkedOpenHashMap();
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this.entitiesInLevel = new LongOpenHashSet();
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this.toDrop = new LongOpenHashSet();
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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@Nullable
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@ -64,6 +90,24 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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this.modified = true;
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}
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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protected void saveAllChunks(boolean flush) {
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if (flush) {
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- List<ChunkHolder> list = (List) this.visibleChunkMap.values().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList());
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+ List<ChunkHolder> list = (List) this.updatingChunks.getVisibleValuesCopy().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList()); // Paper
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MutableBoolean mutableboolean = new MutableBoolean();
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do {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.level.asyncChunkTaskManager.flush(); // Paper - flush to preserve behavior compat with pre-async behaviour
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// this.i(); // Paper - nuke IOWorker
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} else {
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- this.visibleChunkMap.values().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).forEach((playerchunk) -> {
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+ this.updatingChunks.getVisibleValuesCopy().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).forEach((playerchunk) -> { // Paper
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ChunkAccess ichunkaccess = (ChunkAccess) playerchunk.getChunkToSave().getNow(null); // CraftBukkit - decompile error
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if (ichunkaccess instanceof ImposterProtoChunk || ichunkaccess instanceof LevelChunk) {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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while (longiterator.hasNext()) { // Spigot
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long j = longiterator.nextLong();
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@ -96,6 +140,21 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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protected DistanceManager getDistanceManager() {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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protected Iterable<ChunkHolder> getChunks() {
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- return Iterables.unmodifiableIterable(this.visibleChunkMap.values());
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+ return Iterables.unmodifiableIterable(this.updatingChunks.getVisibleValuesCopy()); // Paper
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}
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void dumpChunks(Writer writer) throws IOException {
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CsvOutput csvwriter = CsvOutput.builder().addColumn("x").addColumn("z").addColumn("level").addColumn("in_memory").addColumn("status").addColumn("full_status").addColumn("accessible_ready").addColumn("ticking_ready").addColumn("entity_ticking_ready").addColumn("ticket").addColumn("spawning").addColumn("block_entity_count").build(writer);
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- ObjectBidirectionalIterator objectbidirectionaliterator = this.visibleChunkMap.long2ObjectEntrySet().iterator();
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+ ObjectBidirectionalIterator objectbidirectionaliterator = this.updatingChunks.getVisibleMap().clone().long2ObjectEntrySet().fastIterator(); // Paper
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while (objectbidirectionaliterator.hasNext()) {
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Entry<ChunkHolder> entry = (Entry) objectbidirectionaliterator.next();
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@ -1,39 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Tue, 31 Aug 2021 17:12:01 -0700
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Subject: [PATCH] Use updatingChunks for saving
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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// Paper end
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+ // Paper start
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+ public Long2ObjectLinkedOpenHashMap<ChunkHolder> getVisibleChunks() {
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+ synchronized (this.updatingChunks) {
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+ return this.updatingChunks.getVisibleMap().clone();
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+ }
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+ }
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+ // Paper end
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+
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protected void saveAllChunks(boolean flush) {
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+ final Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunks = this.getVisibleChunks(); // Paper
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if (flush) {
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- List<ChunkHolder> list = (List) this.visibleChunkMap.values().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList());
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+ List<ChunkHolder> list = visibleChunks.values().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList()); // Paper
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MutableBoolean mutableboolean = new MutableBoolean();
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do {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.level.asyncChunkTaskManager.flush(); // Paper - flush to preserve behavior compat with pre-async behaviour
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// this.i(); // Paper - nuke IOWorker
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} else {
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- this.visibleChunkMap.values().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).forEach((playerchunk) -> {
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+ visibleChunks.values().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).forEach((playerchunk) -> { // Paper
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ChunkAccess ichunkaccess = (ChunkAccess) playerchunk.getChunkToSave().getNow(null); // CraftBukkit - decompile error
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if (ichunkaccess instanceof ImposterProtoChunk || ichunkaccess instanceof LevelChunk) {
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