Fix Player spawnParticle x/y/z precision loss

This commit is contained in:
Esophose 2020-10-03 18:57:47 -06:00
parent c068010b34
commit 253e7ed6c8

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@ -2709,7 +2709,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@Override
public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.createParticleParam(particle, data), false, force, (float) x, (float) y, (float) z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count);
ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.createParticleParam(particle, data), false, force, x, y, z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count); // Paper - fix x/y/z precision loss
this.getHandle().connection.send(packetplayoutworldparticles);
}