No longer use an arbitrary offset to locate the correct map

This commit is contained in:
Dinnerbone 2011-07-07 20:22:03 +01:00
parent 83abbfe4d6
commit 2564043882

View File

@ -37,17 +37,15 @@ public class WorldMap extends WorldMapBase {
// CraftBukkit start
byte dimension = nbttagcompound.c("dimension");
if (dimension >= 10) {
this.worldUID = nbttagcompound.getLong("WorldUID");
CraftWorld world = (CraftWorld) server.getWorld(this.worldUID);
// Check if the stored world details are correct.
if (world == null) {
/* All Maps which do not have their valid world loaded are set to a dimension which hopefully won't be reached.
This is to prevent them being corrupted with the wrong map data. */
dimension = 127;
} else {
dimension = (byte) world.getHandle().dimension;
}
this.worldUID = nbttagcompound.getLong("WorldUID");
CraftWorld world = (CraftWorld) server.getWorld(this.worldUID);
// Check if the stored world details are correct.
if (world == null) {
/* All Maps which do not have their valid world loaded are set to a dimension which hopefully won't be reached.
This is to prevent them being corrupted with the wrong map data. */
dimension = 127;
} else {
dimension = (byte) world.getHandle().dimension;
}
this.map = dimension;