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Fixed the NPE in inventoryplayer once again, thanks to don4of4
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@ -312,7 +312,13 @@ public class InventoryPlayer implements IInventory {
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}
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public boolean b(Block block) {
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if (block != null && block.material.k()) { // CraftBukkit - fix NPE
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// CraftBukkit start - fixed NPE
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if (block == null) {
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return false;
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}
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// CraftBukkit end
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if (block.material.k()) {
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return true;
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} else {
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ItemStack itemstack = this.getItem(this.itemInHandIndex);
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