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Fixed doors not updating their state to reflect any redstone currents when placed.
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@ -154,6 +154,7 @@ public class BlockTrapdoor extends Block {
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}
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world.setData(i, j, k, b0);
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doPhysics(world, i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit
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}
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public boolean canPlace(World world, int i, int j, int k, int l) {
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@ -78,7 +78,7 @@ public class ItemDoor extends Item {
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// CraftBukkit start - bed
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world.suppressPhysics = false;
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world.applyPhysics(i, j, k, block.id);
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world.applyPhysics(i, j, k, Block.REDSTONE_WIRE.id);
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
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if (event.isCancelled() || !event.canBuild()) {
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@ -91,7 +91,7 @@ public class ItemDoor extends Item {
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world.setTypeIdAndData(i, j + 1, k, block.id, i1 + 8);
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world.suppressPhysics = false;
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// world.applyPhysics(i, j, k, block.id); // CraftBukkit - moved up
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world.applyPhysics(i, j + 1, k, block.id);
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world.applyPhysics(i, j + 1, k, Block.REDSTONE_WIRE.id);
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--itemstack.count;
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return true;
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}
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