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Improve EntityShootBowEvent
Adds missing call to Illagers and also adds Arrow ItemStack to skeletons == AT == public net.minecraft.world.entity.projectile.AbstractArrow getPickupItem()Lnet.minecraft.world.item.ItemStack;
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2d9d74f9a9
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26ade76848
@ -6,7 +6,7 @@
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if (world instanceof ServerLevel worldserver) {
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- Projectile.spawnProjectileUsingShoot(entityarrow, worldserver, itemstack1, d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - worldserver.getDifficulty().getId() * 4));
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+ // CraftBukkit start
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), null, entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true);
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true); // Paper - improve entity shhot bow event - add arrow stack to event
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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@ -1,6 +1,24 @@
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--- a/net/minecraft/world/entity/monster/Illusioner.java
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+++ b/net/minecraft/world/entity/monster/Illusioner.java
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@@ -218,7 +218,7 @@
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@@ -184,7 +184,17 @@
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Level world = this.level();
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if (world instanceof ServerLevel worldserver) {
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+ // Paper start - EntityShootBowEvent
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, target.getUsedItemHand(), 0.8F, true);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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+ }
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+
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+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
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Projectile.spawnProjectileUsingShoot(entityarrow, worldserver, itemstack1, d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - worldserver.getDifficulty().getId() * 4));
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+ }
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+ // Paper end - EntityShootBowEvent
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}
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this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
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@@ -218,7 +228,7 @@
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@Override
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protected void performSpellCasting() {
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@ -9,7 +27,7 @@
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}
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@Nullable
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@@ -269,7 +269,7 @@
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@@ -269,7 +279,7 @@
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@Override
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protected void performSpellCasting() {
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