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Improved tile entity lookup for chunk sending
We already have direct access to the chunks tile entities, there is no reason to look them up again.
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From 18c3488b099973cb0c3b6acefe23baecf4acf9bd Mon Sep 17 00:00:00 2001
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From: shakytom <tom.roberts00@gmail.com>
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Date: Wed, 20 Feb 2013 22:34:38 -0500
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Subject: [PATCH] Improved tile entity lookup for chunk sending
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Instead of scanning the entire worlds tile entities to find out what tile entities are in the chunk... just use the arraylist of tile entities we already have.
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This results in a good reduction of time spent in player ticking.
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---
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src/main/java/net/minecraft/server/EntityPlayer.java | 5 +++--
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1 file changed, 3 insertions(+), 2 deletions(-)
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 8d61ca6..28f462b 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -163,8 +163,9 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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iterator1.remove();
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if (chunkcoordintpair != null && this.world.isLoaded(chunkcoordintpair.x << 4, 0, chunkcoordintpair.z << 4)) {
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- arraylist.add(this.world.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z));
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- arraylist1.addAll(((WorldServer) this.world).getTileEntities(chunkcoordintpair.x * 16, 0, chunkcoordintpair.z * 16, chunkcoordintpair.x * 16 + 16, 256, chunkcoordintpair.z * 16 + 16));
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+ Chunk chunk = this.world.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z); // Spigot
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+ arraylist.add(chunk); // Spigot
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+ arraylist1.addAll(chunk.tileEntities.values()); // Spigot
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}
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}
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--
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1.8.1.1
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