Item drop handling changes.

This commit is contained in:
EvilSeph 2011-08-08 23:01:33 -04:00
parent 96a0e87068
commit 27f7a99512

View File

@ -61,6 +61,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
}
private final CraftServer server;
private int lastTick = MinecraftServer.currentTick;
private int lastDropTick = MinecraftServer.currentTick;
private int dropCount = 0;
private static final int PLACE_DISTANCE_SQUARED = 6 * 6;
// Get position of last block hit for BlockDamageLevel.STOPPED
@ -423,6 +425,20 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
WorldServer worldserver = this.minecraftServer.getWorldServer(this.player.dimension);
if (packet14blockdig.e == 4) {
// CraftBukkit start
// If the ticks aren't the same then the count starts from 0 and we update the lastDropTick.
if (this.lastDropTick != MinecraftServer.currentTick) {
this.dropCount = 0;
this.lastDropTick = MinecraftServer.currentTick;
} else {
// Else we increment the drop count and check the amount.
this.dropCount++;
if (this.dropCount >= 20) {
a.warning(this.player.name + " dropped their items too quickly!");
this.disconnect("You dropped your items too quickly (Hacking?)");
}
}
// CraftBukkit end
this.player.F();
} else {
boolean flag = worldserver.weirdIsOpCache = worldserver.dimension != 0 || this.minecraftServer.serverConfigurationManager.isOp(this.player.name); // CraftBukkit