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Fix entities freezing when a chunk is regenerated
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parent
f6bfbb9851
commit
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@ -258,27 +258,29 @@ public class CraftWorld implements World {
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return chunk != null;
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}
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private void chunkLoadPostProcess(net.minecraft.server.Chunk chunk, int x, int z) {
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private void chunkLoadPostProcess(net.minecraft.server.Chunk chunk, int cx, int cz) {
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if (chunk != null) {
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world.chunkProviderServer.chunks.put(LongHash.toLong(x, z), chunk);
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world.chunkProviderServer.chunks.put(LongHash.toLong(cx, cz), chunk);
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chunk.addEntities();
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if (!chunk.done && world.chunkProviderServer.isChunkLoaded(x + 1, z + 1) && world.chunkProviderServer.isChunkLoaded(x, z + 1) && world.chunkProviderServer.isChunkLoaded(x + 1, z)) {
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world.chunkProviderServer.getChunkAt(world.chunkProviderServer, x, z);
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}
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// Update neighbor counts
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for (int x = -2; x < 3; x++) {
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for (int z = -2; z < 3; z++) {
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if (x == 0 && z == 0) {
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continue;
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}
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if (world.chunkProviderServer.isChunkLoaded(x - 1, z) && !world.chunkProviderServer.getOrCreateChunk(x - 1, z).done && world.chunkProviderServer.isChunkLoaded(x - 1, z + 1) && world.chunkProviderServer.isChunkLoaded(x, z + 1) && world.chunkProviderServer.isChunkLoaded(x - 1, z)) {
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world.chunkProviderServer.getChunkAt(world.chunkProviderServer, x - 1, z);
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net.minecraft.server.Chunk neighbor = world.chunkProviderServer.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
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if (neighbor != null) {
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neighbor.setNeighborLoaded(-x, -z);
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chunk.setNeighborLoaded(x, z);
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}
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}
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}
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// CraftBukkit end
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if (world.chunkProviderServer.isChunkLoaded(x, z - 1) && !world.chunkProviderServer.getOrCreateChunk(x, z - 1).done && world.chunkProviderServer.isChunkLoaded(x + 1, z - 1) && world.chunkProviderServer.isChunkLoaded(x, z - 1) && world.chunkProviderServer.isChunkLoaded(x + 1, z)) {
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world.chunkProviderServer.getChunkAt(world.chunkProviderServer, x, z - 1);
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}
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if (world.chunkProviderServer.isChunkLoaded(x - 1, z - 1) && !world.chunkProviderServer.getOrCreateChunk(x - 1, z - 1).done && world.chunkProviderServer.isChunkLoaded(x - 1, z - 1) && world.chunkProviderServer.isChunkLoaded(x, z - 1) && world.chunkProviderServer.isChunkLoaded(x - 1, z)) {
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world.chunkProviderServer.getChunkAt(world.chunkProviderServer, x - 1, z - 1);
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}
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chunk.loadNearby(world.chunkProviderServer, world.chunkProviderServer, cx, cz);
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}
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}
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