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Send block updates even when applyPhysics is false. Fixes BUKKIT-3971
The CraftBlock class is setting bit 0x4 of the update flag when bit 0x2 should in fact be set here. Bit 0x2 means "do updates"; bit 0x4 means "don't do updates if the world is static, even when bit 0x2 is set".
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@ -92,7 +92,7 @@ public class CraftBlock implements Block {
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if (applyPhysics) {
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if (applyPhysics) {
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chunk.getHandle().world.setData(x, y, z, data, 3);
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chunk.getHandle().world.setData(x, y, z, data, 3);
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} else {
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} else {
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chunk.getHandle().world.setData(x, y, z, data, 4);
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chunk.getHandle().world.setData(x, y, z, data, 2);
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}
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}
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}
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}
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@ -112,7 +112,7 @@ public class CraftBlock implements Block {
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if (applyPhysics) {
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if (applyPhysics) {
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return setTypeId(type);
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return setTypeId(type);
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} else {
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} else {
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return chunk.getHandle().world.setTypeIdAndData(x, y, z, type, getData(), 4);
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return chunk.getHandle().world.setTypeIdAndData(x, y, z, type, getData(), 2);
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}
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}
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}
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}
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@ -120,7 +120,7 @@ public class CraftBlock implements Block {
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if (applyPhysics) {
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if (applyPhysics) {
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return chunk.getHandle().world.setTypeIdAndData(x, y, z, type, data, 3);
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return chunk.getHandle().world.setTypeIdAndData(x, y, z, type, data, 3);
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} else {
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} else {
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boolean success = chunk.getHandle().world.setTypeIdAndData(x, y, z, type, data, 4);
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boolean success = chunk.getHandle().world.setTypeIdAndData(x, y, z, type, data, 2);
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if (success) {
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if (success) {
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chunk.getHandle().world.notify(x, y, z);
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chunk.getHandle().world.notify(x, y, z);
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}
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}
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