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Prevent re-use of internal world dimension IDs. This fixes BUKKIT-448. Thanks to snowleo for the PR.
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@ -540,6 +540,16 @@ public final class CraftServer implements Server {
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}
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}
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int dimension = 10 + console.worlds.size();
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int dimension = 10 + console.worlds.size();
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boolean used = false;
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do {
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for (WorldServer server : console.worlds) {
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used = server.dimension == dimension;
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if (used) {
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dimension++;
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break;
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}
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}
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} while(used);
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boolean hardcore = false;
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boolean hardcore = false;
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WorldServer internal = new WorldServer(console, new ServerNBTManager(getWorldContainer(), name, true), name, dimension, new WorldSettings(creator.seed(), getDefaultGameMode().getValue(), true, hardcore, type), creator.environment(), generator);
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WorldServer internal = new WorldServer(console, new ServerNBTManager(getWorldContainer(), name, true), name, dimension, new WorldSettings(creator.seed(), getDefaultGameMode().getValue(), true, hardcore, type), creator.environment(), generator);
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