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SPIGOT-3864: Protect against suffocation on world change
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@ -621,7 +621,7 @@
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+ exitWorld.getTravelAgent().adjustExit(entityplayer, exit, velocity);
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+ exitWorld.getTravelAgent().adjustExit(entityplayer, exit, velocity);
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+
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+
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+ entityplayer.worldChangeInvuln = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
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+ entityplayer.worldChangeInvuln = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
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+ this.moveToWorld(entityplayer, exitWorld.dimension, true, exit, false); // Vanilla doesn't check for suffocation when handling portals, so neither should we
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+ this.moveToWorld(entityplayer, exitWorld.dimension, true, exit, true); // SPIGOT-3864
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+ if (entityplayer.motX != velocity.getX() || entityplayer.motY != velocity.getY() || entityplayer.motZ != velocity.getZ()) {
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+ if (entityplayer.motX != velocity.getX() || entityplayer.motY != velocity.getY() || entityplayer.motZ != velocity.getZ()) {
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+ entityplayer.getBukkitEntity().setVelocity(velocity);
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+ entityplayer.getBukkitEntity().setVelocity(velocity);
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+ }
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+ }
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