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Implemented new PlayerDeathEvent methods for exp setting
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548ccabe2f
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@ -65,6 +65,9 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public String listName;
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public org.bukkit.Location compassTarget;
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public int newExp = 0;
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public int newLevel = 0;
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public int newTotalExp = 0;
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public boolean keepLevel = false;
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// CraftBukkit end
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public void a(NBTTagCompound nbttagcompound) {
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@ -553,6 +556,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public void t_() {
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this.cf = -99999999;
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this.lastSentExp = -1; // CraftBukkit - Added to reset
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}
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public void a(String s) {
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@ -627,18 +631,30 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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public void reset() {
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float exp = 0;
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if(this.keepLevel) {
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exp = this.exp;
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this.newTotalExp = this.expTotal;
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this.newLevel = this.expLevel;
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}
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this.health = 20;
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this.fireTicks = 0;
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this.fallDistance = 0;
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this.foodData = new FoodMetaData();
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this.expLevel = 0;
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this.expTotal = 0;
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this.expLevel = this.newLevel;
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this.expTotal = this.newTotalExp;
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this.exp = 0;
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this.deathTicks = 0;
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effects.clear();
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this.activeContainer = this.defaultContainer;
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this.lastSentExp = -1; // lastSentExp. Find line: "if (this.expTotal != this.XXXX) {"
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this.giveExp(this.newExp);
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if(this.keepLevel) {
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this.exp = exp;
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} else {
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this.giveExp(this.newExp);
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}
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this.keepLevel = false;
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}
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public CraftPlayer getPlayer() {
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@ -330,6 +330,10 @@ public class CraftEventFactory {
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org.bukkit.World world = entity.getWorld();
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Bukkit.getServer().getPluginManager().callEvent(event);
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// TODO: Possibly a way to persist this incase of disconnect
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victim.keepLevel = event.getKeepLevel();
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victim.newLevel = event.getNewLevel();
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victim.newTotalExp = event.getNewTotalExp();
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victim.expToDrop = event.getDroppedExp();
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victim.newExp = event.getNewExp();
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