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Add InventoryView#getSlotType
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@ -1230,7 +1230,7 @@
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+ }
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+
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+ InventoryView inventory = this.player.activeContainer.getBukkitView();
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+ SlotType type = CraftInventoryView.getSlotType(inventory, packetplayinwindowclick.c());
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+ SlotType type = inventory.getSlotType(packetplayinwindowclick.c());
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+ InventoryClickEvent event;
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+ ClickType click = ClickType.UNKNOWN;
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@ -72,71 +72,4 @@ public class CraftInventoryView extends InventoryView {
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public Container getHandle() {
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return container;
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}
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public static SlotType getSlotType(InventoryView inventory, int slot) {
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SlotType type = SlotType.CONTAINER;
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if (slot >= 0 && slot < inventory.getTopInventory().getSize()) {
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switch(inventory.getType()) {
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case FURNACE:
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if (slot == 2) {
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type = SlotType.RESULT;
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} else if(slot == 1) {
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type = SlotType.FUEL;
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} else {
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type = SlotType.CRAFTING;
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}
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break;
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case BREWING:
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if (slot == 3) {
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type = SlotType.FUEL;
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} else {
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type = SlotType.CRAFTING;
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}
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break;
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case ENCHANTING:
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type = SlotType.CRAFTING;
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break;
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case WORKBENCH:
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case CRAFTING:
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if (slot == 0) {
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type = SlotType.RESULT;
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} else {
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type = SlotType.CRAFTING;
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}
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break;
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case MERCHANT:
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if (slot == 2) {
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type = SlotType.RESULT;
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} else {
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type = SlotType.CRAFTING;
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}
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break;
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case BEACON:
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type = SlotType.CRAFTING;
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break;
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case ANVIL:
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if (slot == 2) {
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type = SlotType.RESULT;
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} else {
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type = SlotType.CRAFTING;
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}
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break;
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default:
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// Nothing to do, it's a CONTAINER slot
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}
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} else {
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if (slot < 0) {
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type = SlotType.OUTSIDE;
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} else if (inventory.getType() == InventoryType.CRAFTING) { // Also includes creative inventory
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if (slot < 9) {
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type = SlotType.ARMOR;
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} else if (slot > 35) {
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type = SlotType.QUICKBAR;
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}
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} else if (slot >= (inventory.countSlots() - (9 + 4 + 1))) { // Quickbar, Armor, Offhand
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type = SlotType.QUICKBAR;
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}
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}
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return type;
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}
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}
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