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Add EntityDamageEvent.DamageCause#CAMPFIRE
By: Doc <nachito94@msn.com>
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@ -463,6 +463,12 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
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* Damage: 1
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*/
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HOT_FLOOR,
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/**
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* Damage caused when an entity steps on {@link Material#CAMPFIRE} or {@link Material#SOUL_CAMPFIRE}.
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* <p>
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* Damage: 1
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*/
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CAMPFIRE,
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/**
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* Damage caused when an entity is colliding with too many entities due
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* to the maxEntityCramming game rule.
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