Improve damage handling of dead entities

Manually applied because of upstream patch file issues.
Upstream 73597ed865
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Phoenix616 2019-03-06 00:00:34 -05:00 committed by Zach Brown
parent 9f8a17af2a
commit 2c9924816f
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@ -0,0 +1,24 @@
From 09f9a46e3529faa5dbb60fe39812ed30f2759f71 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Tue, 5 Mar 2019 23:57:38 -0500
Subject: [PATCH] Improve damage handling of dead entities
Manual application of 73597ed865e92dbfad404b69eb6468fb7e129ad2 until the
upstream patch file is sorted out.
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index b4f21171..77ea0ec4 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -939,7 +939,7 @@ public abstract class EntityLiving extends Entity {
return false;
} else if (this.world.isClientSide) {
return false;
- } else if (this.getHealth() <= 0.0F) {
+ } else if (this.dead || this.killed || this.getHealth() <= 0.0F) { // Paper // CraftBukkit - Don't allow entities that got set to dead/killed elsewhere to get damaged and die
return false;
} else if (damagesource.p() && this.hasEffect(MobEffects.FIRE_RESISTANCE)) {
return false;
--
2.21.0