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Improve damage handling of dead entities
Manually applied because of upstream patch file issues.
Upstream 73597ed865
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From 09f9a46e3529faa5dbb60fe39812ed30f2759f71 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Tue, 5 Mar 2019 23:57:38 -0500
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Subject: [PATCH] Improve damage handling of dead entities
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Manual application of 73597ed865e92dbfad404b69eb6468fb7e129ad2 until the
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upstream patch file is sorted out.
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index b4f21171..77ea0ec4 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -939,7 +939,7 @@ public abstract class EntityLiving extends Entity {
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return false;
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} else if (this.world.isClientSide) {
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return false;
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- } else if (this.getHealth() <= 0.0F) {
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+ } else if (this.dead || this.killed || this.getHealth() <= 0.0F) { // Paper // CraftBukkit - Don't allow entities that got set to dead/killed elsewhere to get damaged and die
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return false;
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} else if (damagesource.p() && this.hasEffect(MobEffects.FIRE_RESISTANCE)) {
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return false;
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--
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2.21.0
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